atomises item table into sub-tables, adds table rolls to vaults
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1f6c04a526
6 changed files with 92 additions and 46 deletions
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@ -199,35 +199,46 @@ fn mob_table(map_depth: i32) -> RandomTable {
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}
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// 6 equipment : 10 potions : 10 scrolls : 2 cursed scrolls
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fn item_table(_map_depth: i32) -> RandomTable {
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fn item_table(map_depth: i32) -> RandomTable {
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return RandomTable::new()
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// Equipment
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.add("dagger", 4)
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.add("shortsword", 4)
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.add("buckler", 4)
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.add("shield", 2)
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.add_table(equipment_table(map_depth))
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// Potions
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.add("weak health potion", 14)
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.add("health potion", 6)
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.add_table(potion_table(map_depth))
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// Scrolls
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.add_table(scroll_table(map_depth))
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// Wands
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.add_table(wand_table(map_depth));
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}
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pub fn equipment_table(_map_depth: i32) -> RandomTable {
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return RandomTable::new().add("dagger", 4).add("shortsword", 2).add("buckler", 4).add("shield", 2);
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}
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pub fn potion_table(_map_depth: i32) -> RandomTable {
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return RandomTable::new().add("weak health potion", 14).add("health potion", 6);
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}
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pub fn scroll_table(_map_depth: i32) -> RandomTable {
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return RandomTable::new()
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.add("fireball scroll", 2)
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.add("cursed fireball scroll", 2)
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.add("confusion scroll", 4)
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.add("magic missile scroll", 10)
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.add("magic map scroll", 4)
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.add("cursed magic map scroll", 2)
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// Wands
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.add("magic missile wand", 1)
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.add("fireball wand", 1)
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.add("confusion wand", 1);
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.add("cursed magic map scroll", 2);
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}
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fn food_table(_map_depth: i32) -> RandomTable {
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pub fn wand_table(_map_depth: i32) -> RandomTable {
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return RandomTable::new().add("magic missile wand", 1).add("fireball wand", 1).add("confusion wand", 1);
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}
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pub fn food_table(_map_depth: i32) -> RandomTable {
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return RandomTable::new().add("rations", 1).add("apple", 1);
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}
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fn trap_table(_map_depth: i32) -> RandomTable {
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return RandomTable::new().add("bear trap", 0).add("confusion trap", 1);
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pub fn trap_table(_map_depth: i32) -> RandomTable {
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return RandomTable::new().add("bear trap", 2).add("confusion trap", 1);
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}
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fn door(ecs: &mut World, x: i32, y: i32) {
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