ChaseAI{}, FleeAI{}, removal of monster/bystander tags
This commit is contained in:
parent
91607fb9ce
commit
198486df1d
13 changed files with 234 additions and 187 deletions
27
src/main.rs
27
src/main.rs
|
|
@ -96,11 +96,6 @@ impl State {
|
|||
let mut encumbrance_system = ai::EncumbranceSystem {};
|
||||
let mut turn_status_system = ai::TurnStatusSystem {};
|
||||
let mut quip_system = ai::QuipSystem {};
|
||||
let mut adjacent_ai = ai::AdjacentAI {};
|
||||
let mut visible_ai = ai::VisibleAI {};
|
||||
let mut approach_ai = ai::ApproachAI {};
|
||||
let mut mob = ai::MonsterAI {};
|
||||
let mut bystanders = ai::BystanderAI {};
|
||||
let mut trigger_system = trigger_system::TriggerSystem {};
|
||||
let mut melee_system = MeleeCombatSystem {};
|
||||
let mut damage_system = DamageSystem {};
|
||||
|
|
@ -119,11 +114,7 @@ impl State {
|
|||
energy.run_now(&self.ecs);
|
||||
turn_status_system.run_now(&self.ecs);
|
||||
quip_system.run_now(&self.ecs);
|
||||
adjacent_ai.run_now(&self.ecs);
|
||||
visible_ai.run_now(&self.ecs);
|
||||
approach_ai.run_now(&self.ecs);
|
||||
mob.run_now(&self.ecs);
|
||||
bystanders.run_now(&self.ecs);
|
||||
self.run_ai();
|
||||
trigger_system.run_now(&self.ecs);
|
||||
inventory_system.run_now(&self.ecs);
|
||||
item_use_system.run_now(&self.ecs);
|
||||
|
|
@ -138,6 +129,19 @@ impl State {
|
|||
self.ecs.maintain();
|
||||
}
|
||||
|
||||
fn run_ai(&mut self) {
|
||||
let mut adjacent_ai = ai::AdjacentAI {};
|
||||
let mut visible_ai = ai::VisibleAI {};
|
||||
let mut approach_ai = ai::ApproachAI {};
|
||||
let mut flee_ai = ai::FleeAI {};
|
||||
let mut chase_ai = ai::ChaseAI {};
|
||||
adjacent_ai.run_now(&self.ecs);
|
||||
visible_ai.run_now(&self.ecs);
|
||||
approach_ai.run_now(&self.ecs);
|
||||
flee_ai.run_now(&self.ecs);
|
||||
chase_ai.run_now(&self.ecs);
|
||||
}
|
||||
|
||||
fn run_map_index(&mut self) {
|
||||
let mut mapindex = MapIndexingSystem {};
|
||||
mapindex.run_now(&self.ecs);
|
||||
|
|
@ -523,10 +527,9 @@ fn main() -> rltk::BError {
|
|||
gs.ecs.register::<Burden>();
|
||||
gs.ecs.register::<Prop>();
|
||||
gs.ecs.register::<Player>();
|
||||
gs.ecs.register::<Chasing>();
|
||||
gs.ecs.register::<Faction>();
|
||||
gs.ecs.register::<Clock>();
|
||||
gs.ecs.register::<Monster>();
|
||||
gs.ecs.register::<Bystander>();
|
||||
gs.ecs.register::<Quips>();
|
||||
gs.ecs.register::<Mind>();
|
||||
gs.ecs.register::<Viewshed>();
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue