atomising item use: placeholder Item triggers
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src/effects/triggers.rs
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16
src/effects/triggers.rs
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use super::{Entity, Targets, World};
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use crate::{gamelog, Consumable};
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use specs::prelude::*;
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pub fn item_trigger(source: Option<Entity>, item: Entity, target: &Targets, ecs: &mut World) {
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// Use the item via the generic system
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event_trigger(source, item, target, ecs);
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// If it's a consumable, delete it
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if ecs.read_storage::<Consumable>().get(item).is_some() {
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ecs.entities().delete(item).expect("Failed to delete item");
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}
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}
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fn event_trigger(source: Option<Entity>, entity: Entity, target: &Targets, ecs: &mut World) {
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let logger = gamelog::Logger::new();
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}
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