blindness improves telepathy, and reduces to-hit

This commit is contained in:
Llywelwyn 2023-08-22 16:16:56 +01:00
parent 0208dcac4c
commit 1714b94397
5 changed files with 45 additions and 15 deletions

View file

@ -63,7 +63,7 @@ pub fn render_camera(ecs: &World, ctx: &mut Rltk) {
if pos.x < max_x && pos.y < max_y && pos.x >= min_x && pos.y >= min_y {
let mut draw = false;
let mut fg = render.fg;
let bg = if render.bg == (RGB { r: 0.0, g: 0.0, b: 0.0 }) {
let mut bg = if render.bg == (RGB { r: 0.0, g: 0.0, b: 0.0 }) {
crate::map::themes::get_tile_renderables_for_id(idx, &*map).2
} else {
render.bg
@ -76,10 +76,15 @@ pub fn render_camera(ecs: &World, ctx: &mut Rltk) {
// We don't darken BG, because get_tile_renderables_for_id handles this.
}
// Draw entities with minds within telepath range
if map.telepath_tiles[idx] {
let has_mind = minds.get(*ent);
if let Some(_) = has_mind {
draw = true;
if !draw {
if map.telepath_tiles[idx] {
let has_mind = minds.get(*ent);
if let Some(_) = has_mind {
draw = true;
if !map.revealed_tiles[idx] {
bg = RGB::named(BLACK);
}
}
}
}
// Draw all props