fixes infini-dungeon difficulty
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parent
ddcfd72318
commit
141d4b63d2
1 changed files with 16 additions and 14 deletions
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@ -438,21 +438,19 @@ pub fn random_builder(
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}
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pub fn level_builder(
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new_id: i32,
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id: i32,
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rng: &mut RandomNumberGenerator,
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width: i32,
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height: i32,
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initial_player_level: i32
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) -> BuilderChain {
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// TODO: With difficulty and ID/depth decoupled, this can be used for branches later.
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let difficulty = new_id;
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match new_id {
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match id {
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ID_OVERMAP => overmap_builder(),
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ID_TOWN => town_builder(new_id, rng, width, height, 0, initial_player_level),
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ID_TOWN2 => forest_builder(new_id, rng, width, height, 1, initial_player_level),
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ID_TOWN => town_builder(id, rng, width, height, 0, initial_player_level),
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ID_TOWN2 => forest_builder(id, rng, width, height, 1, initial_player_level),
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ID_TOWN3 =>
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random_builder(
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new_id,
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id,
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rng,
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width,
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height,
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@ -462,25 +460,25 @@ pub fn level_builder(
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true,
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BuildType::Room
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),
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_ if new_id >= ID_INFINITE =>
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_ if id >= ID_INFINITE =>
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random_builder(
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new_id,
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id,
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rng,
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width,
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height,
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difficulty,
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new_id - ID_INFINITE + 1,
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4 + diff(ID_INFINITE, id),
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1 + diff(ID_INFINITE, id),
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initial_player_level,
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false,
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BuildType::Room
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),
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_ =>
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_ => // This should be unreachable!() eventually. Right now it's reachable with the debug/cheat menu. It should not be in normal gameplay.
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random_builder(
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new_id,
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id,
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rng,
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width,
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height,
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difficulty,
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1,
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404,
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initial_player_level,
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false,
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@ -488,3 +486,7 @@ pub fn level_builder(
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),
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}
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}
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fn diff(branch_id: i32, lvl_id: i32) -> i32 {
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return lvl_id - branch_id;
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}
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