reimplementing gameloop with notan's App, instead of bracket-lib BTerm
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683ab95531
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1299524c91
3 changed files with 213 additions and 23 deletions
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@ -136,7 +136,7 @@ fn setup(gfx: &mut Graphics) -> State {
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gs.ecs.insert(gui::Ancestry::Human); // ancestry
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let player_entity = spawner::player(&mut gs.ecs, 0, 0);
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gs.ecs.insert(player_entity); // Player entity
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gs.ecs.insert(RunState::MapGeneration {}); // RunState
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gs.ecs.insert(RunState::AwaitingInput {}); // TODO: Set this back to RunState::MapGen
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gs.ecs.insert(particle_system::ParticleBuilder::new());
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gs.ecs.insert(rex_assets::RexAssets::new());
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@ -156,6 +156,9 @@ fn draw(app: &mut App, gfx: &mut Graphics, gs: &mut State) {
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let px = idx_to_px(i, &map);
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draw.image(gs.atlas.get("floor_grass_d").unwrap()).position(px.0, px.1);
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}
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let ppos = gs.ecs.fetch::<Point>();
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let px = idx_to_px(map.xy_idx(ppos.x, ppos.y), &map);
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draw.image(gs.atlas.get("ui_heart_full").unwrap()).position(px.0, px.1);
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// Render batch
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gfx.render(&draw);
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}
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@ -167,6 +170,6 @@ fn idx_to_px(idx: usize, map: &Map) -> (f32, f32) {
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)
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}
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fn update(app: &mut App, state: &mut State) {
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//state.tick(app);
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fn update(ctx: &mut App, state: &mut State) {
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state.update(ctx);
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}
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