decouples depth from difficulty, and renames depth to ID

for future impl of branches
This commit is contained in:
Llywelwyn 2023-07-27 17:59:46 +01:00
parent 8b2acab576
commit 1239597422
20 changed files with 164 additions and 204 deletions

View file

@ -413,7 +413,7 @@ pub fn player_input(gs: &mut State, ctx: &mut Rltk) -> RunState {
VirtualKeyCode::Numpad7 | VirtualKeyCode::Y => result = try_move_player(-1, -1, &mut gs.ecs),
VirtualKeyCode::Numpad3 | VirtualKeyCode::N => result = try_move_player(1, 1, &mut gs.ecs),
VirtualKeyCode::Numpad1 | VirtualKeyCode::B => result = try_move_player(-1, 1, &mut gs.ecs),
// Depth
// id
VirtualKeyCode::Period => {
if ctx.shift {
if !try_next_level(&mut gs.ecs) {