decouples depth from difficulty, and renames depth to ID
for future impl of branches
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8b2acab576
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20 changed files with 164 additions and 204 deletions
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@ -42,7 +42,7 @@ impl VoronoiSpawning {
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// Spawn the entities
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for area in noise_areas.iter() {
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spawner::spawn_region(&build_data.map, rng, area.1, build_data.map.depth, &mut build_data.spawn_list);
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spawner::spawn_region(&build_data.map, rng, area.1, &mut build_data.spawn_list);
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}
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}
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}
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