decouples depth from difficulty, and renames depth to ID

for future impl of branches
This commit is contained in:
Llywelwyn 2023-07-27 17:59:46 +01:00
parent 8b2acab576
commit 1239597422
20 changed files with 164 additions and 204 deletions

View file

@ -18,7 +18,7 @@ impl RoomBasedSpawner {
fn build(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
if let Some(rooms) = &build_data.rooms {
for room in rooms.iter().skip(1) {
spawner::spawn_room(&build_data.map, rng, room, build_data.map.depth, &mut build_data.spawn_list);
spawner::spawn_room(&build_data.map, rng, room, &mut build_data.spawn_list);
}
} else {
panic!("RoomBasedSpawner only works after rooms have been created");