decouples depth from difficulty, and renames depth to ID

for future impl of branches
This commit is contained in:
Llywelwyn 2023-07-27 17:59:46 +01:00
parent 8b2acab576
commit 1239597422
20 changed files with 164 additions and 204 deletions

View file

@ -37,10 +37,10 @@ pub fn draw_ui(ecs: &World, ctx: &mut Rltk) {
// Render the message log at [1, 46], descending, with 6 lines.
gamelog::print_log(&mut rltk::BACKEND_INTERNAL.lock().consoles[0].console, Point::new(1, 44), true, 6);
// Render depth
// Render id
let map = ecs.fetch::<Map>();
let depth = format!(" D{} ", map.depth);
ctx.print_color_right(78, 43, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), &depth);
let id = format!(" D{} ", map.id);
ctx.print_color_right(78, 43, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), &id);
// Render turn
ctx.print_color_right(