in-game cheat/debug menu

This commit is contained in:
Llywelwyn 2023-08-13 13:43:16 +01:00
parent 7460ddee05
commit 0ef3a51e56
5 changed files with 82 additions and 8 deletions

View file

@ -50,9 +50,10 @@ pub const LOG_TICKS: bool = false;
#[derive(PartialEq, Copy, Clone)]
pub enum RunState {
AwaitingInput,
AwaitingInput, // Player's turn
PreRun,
Ticking,
Ticking, // Tick systems
ShowCheatMenu, // Teleport, godmode, etc. - for debugging
ShowInventory,
ShowDropItem,
ShowRemoveItem,
@ -64,7 +65,7 @@ pub enum RunState {
NextLevel,
PreviousLevel,
HelpScreen,
MagicMapReveal { row: i32, cursed: bool },
MagicMapReveal { row: i32, cursed: bool }, // Animates magic mapping effect
MapGeneration,
}
@ -136,16 +137,23 @@ impl State {
}
fn goto_level(&mut self, offset: i32) {
// Freeze the current level
map::dungeon::freeze_entities(&mut self.ecs);
// Build new map + place player
let current_id;
{
let worldmap_resource = self.ecs.fetch::<Map>();
current_id = worldmap_resource.id;
}
gamelog::record_event("descended", 1);
// Record the correct type of event
if offset > 0 {
gamelog::record_event("descended", 1);
} else if current_id == 1 {
gamelog::Logger::new().append("CHEAT MENU: YOU CAN'T DO THAT.").colour((255, 0, 0)).log();
return;
} else {
gamelog::record_event("ascended", 1);
}
// Freeze the current level
map::dungeon::freeze_entities(&mut self.ecs);
self.generate_world_map(current_id + offset, offset);
let mapname = self.ecs.fetch::<Map>().name.clone();
gamelog::Logger::new().append("You head to").npc_name_n(mapname).period().log();
@ -235,6 +243,23 @@ impl GameState for State {
}
}
}
RunState::ShowCheatMenu => {
let result = gui::show_cheat_menu(self, ctx);
match result {
gui::CheatMenuResult::Cancel => new_runstate = RunState::AwaitingInput,
gui::CheatMenuResult::NoResponse => {}
gui::CheatMenuResult::Ascend => {
self.goto_level(-1);
self.mapgen_next_state = Some(RunState::PreRun);
new_runstate = RunState::MapGeneration;
}
gui::CheatMenuResult::Descend => {
self.goto_level(1);
self.mapgen_next_state = Some(RunState::PreRun);
new_runstate = RunState::MapGeneration;
}
}
}
RunState::ShowInventory => {
let result = gui::show_inventory(self, ctx);
match result.0 {