draw showinventory
This commit is contained in:
parent
b524cc3b08
commit
0d834f5e23
3 changed files with 22 additions and 6 deletions
16
src/gui/inventory.rs
Normal file
16
src/gui/inventory.rs
Normal file
|
|
@ -0,0 +1,16 @@
|
|||
use notan::prelude::*;
|
||||
use notan::draw::{ Draw, Font };
|
||||
use specs::prelude::*;
|
||||
use super::TILESIZE;
|
||||
|
||||
pub fn draw_inventory(ecs: &World, draw: &mut Draw, font: &Font) {
|
||||
let inv = super::get_player_inventory(ecs);
|
||||
let offsets = crate::camera::get_offset();
|
||||
super::print_options(
|
||||
draw,
|
||||
font,
|
||||
&inv,
|
||||
(offsets.x as f32) * TILESIZE,
|
||||
(offsets.y as f32) * TILESIZE
|
||||
);
|
||||
}
|
||||
|
|
@ -66,6 +66,8 @@ mod farlook;
|
|||
pub use farlook::*;
|
||||
mod main_menu;
|
||||
pub use main_menu::*;
|
||||
mod inventory;
|
||||
pub use inventory::*;
|
||||
|
||||
/// Gives a popup box with a message and a title, and waits for a keypress.
|
||||
#[allow(unused)]
|
||||
|
|
@ -995,8 +997,7 @@ pub fn print_options(
|
|||
//let this_width = x - initial_x + (item.display_name.singular.len() as i32);
|
||||
//width = if width > this_width { width } else { this_width };
|
||||
}
|
||||
|
||||
y = draw.last_text_bounds().max_y();
|
||||
y += TILESIZE;
|
||||
j += 1;
|
||||
}
|
||||
return (y, width);
|
||||
|
|
@ -1330,10 +1331,6 @@ pub fn get_player_inventory(ecs: &World) -> PlayerInventory {
|
|||
return player_inventory;
|
||||
}
|
||||
|
||||
pub fn draw_inventory() {
|
||||
// Draw
|
||||
}
|
||||
|
||||
pub fn show_inventory(gs: &mut State, ctx: &mut App) -> (ItemMenuResult, Option<Entity>) {
|
||||
let player_inventory = get_player_inventory(&gs.ecs);
|
||||
let on_overmap = gs.ecs.fetch::<Map>().overmap;
|
||||
|
|
|
|||
|
|
@ -534,6 +534,9 @@ fn draw(_app: &mut App, gfx: &mut Graphics, gs: &mut State) {
|
|||
RunState::GameOver => {
|
||||
corner_text("Create morgue file? [Y/N]", &mut draw, &gs.font);
|
||||
}
|
||||
RunState::ShowInventory => {
|
||||
gui::draw_inventory(&gs.ecs, &mut draw, &gs.font);
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
gfx.render(&draw);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue