inventory refactor - huge improvement
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parent
3c5f52faba
commit
0b251c991c
3 changed files with 96 additions and 69 deletions
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@ -6,6 +6,7 @@ use super::{
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renderable_colour,
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ItemMenuResult,
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UniqueInventoryItem,
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BUC,
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};
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use crate::{
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gamelog,
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@ -89,23 +90,32 @@ pub fn identify(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option<Entit
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.log();
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return (ItemMenuResult::Selected, Some(build_identify_iterator().nth(0).unwrap().0));
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}
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let mut player_inventory: BTreeMap<UniqueInventoryItem, i32> = BTreeMap::new();
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let mut inventory_ids: BTreeMap<String, Entity> = BTreeMap::new();
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let mut player_inventory: super::PlayerInventory = BTreeMap::new();
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for (entity, _i, renderable, name) in build_identify_iterator() {
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let (singular, plural) = obfuscate_name_ecs(&gs.ecs, entity);
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player_inventory
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.entry(UniqueInventoryItem {
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let beatitude_status = if let Some(beatitude) = gs.ecs.read_storage::<Beatitude>().get(entity) {
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match beatitude.buc {
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BUC::Blessed => 1,
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BUC::Uncursed => 2,
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BUC::Cursed => 3,
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}
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} else {
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0
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};
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let unique_item = UniqueInventoryItem {
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display_name: super::DisplayName { singular: singular.clone(), plural: plural.clone() },
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rgb: item_colour_ecs(&gs.ecs, entity),
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renderables: renderable_colour(&renderables, entity),
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glyph: renderable.glyph,
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beatitude_status: beatitude_status,
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name: name.name.clone(),
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})
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.and_modify(|count| {
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};
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player_inventory
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.entry(unique_item)
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.and_modify(|(e, count)| {
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*count += 1;
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})
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.or_insert(1);
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inventory_ids.entry(singular).or_insert(entity);
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.or_insert((entity, 1));
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}
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// Get display args
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let width = get_max_inventory_width(&player_inventory);
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@ -120,7 +130,7 @@ pub fn identify(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option<Entit
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"Identify which item? [aA-zZ][Esc.]"
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);
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ctx.draw_box(x, y, width + 2, count + 1, RGB::named(WHITE), RGB::named(BLACK));
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print_options(player_inventory, x + 1, y + 1, ctx);
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print_options(&player_inventory, x + 1, y + 1, ctx);
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// Input
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match ctx.key {
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None => (ItemMenuResult::NoResponse, None),
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@ -130,19 +140,19 @@ pub fn identify(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option<Entit
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_ => {
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let selection = rltk::letter_to_option(key);
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if selection > -1 && selection < (count as i32) {
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let item = inventory_ids
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let item = player_inventory
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.iter()
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.nth(selection as usize)
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.unwrap().1;
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.unwrap().1.0;
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gamelog::Logger
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::new()
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.append("You identify the")
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.colour(item_colour_ecs(&gs.ecs, *item))
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.append_n(obfuscate_name_ecs(&gs.ecs, *item).0)
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.colour(item_colour_ecs(&gs.ecs, item))
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.append_n(obfuscate_name_ecs(&gs.ecs, item).0)
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.colour(WHITE)
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.append("!")
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.log();
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return (ItemMenuResult::Selected, Some(*item));
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return (ItemMenuResult::Selected, Some(item));
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}
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(ItemMenuResult::NoResponse, None)
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}
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@ -236,8 +236,8 @@ pub fn draw_ui(ecs: &World, ctx: &mut Rltk) {
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)
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);
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y += 1;
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let (player_inventory, _inventory_ids) = get_player_inventory(&ecs);
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y = print_options(player_inventory, 72, y, ctx).0;
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let player_inventory = get_player_inventory(&ecs);
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y = print_options(&player_inventory, 72, y, ctx).0;
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// Draw spells - if we have any -- NYI!
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if let Some(known_spells) = ecs.read_storage::<KnownSpells>().get(*player_entity) {
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@ -403,16 +403,11 @@ pub enum ItemMenuResult {
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Selected,
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}
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pub fn print_options(
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inventory: BTreeMap<UniqueInventoryItem, i32>,
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mut x: i32,
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mut y: i32,
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ctx: &mut Rltk
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) -> (i32, i32) {
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pub fn print_options(inventory: &PlayerInventory, mut x: i32, mut y: i32, ctx: &mut Rltk) -> (i32, i32) {
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let mut j = 0;
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let initial_x: i32 = x;
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let mut width: i32 = -1;
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for (item, item_count) in &inventory {
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for (item, (_e, item_count)) in inventory {
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x = initial_x;
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// Print the character required to access this item. i.e. (a)
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if j < 26 {
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@ -465,9 +460,9 @@ pub fn print_options(
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return (y, width);
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}
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pub fn get_max_inventory_width(inventory: &BTreeMap<UniqueInventoryItem, i32>) -> i32 {
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pub fn get_max_inventory_width(inventory: &PlayerInventory) -> i32 {
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let mut width: i32 = 0;
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for (item, count) in inventory {
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for (item, (e, count)) in inventory {
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let mut this_width = item.display_name.singular.len() as i32;
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// Clean this up. It should use consts.
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this_width += 4; // The spaces before and after the character to select this item, etc.
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@ -692,18 +687,21 @@ pub struct UniqueInventoryItem {
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rgb: (u8, u8, u8),
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renderables: (u8, u8, u8),
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glyph: u16,
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beatitude_status: i32,
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name: String,
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}
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pub fn get_player_inventory(ecs: &World) -> (BTreeMap<UniqueInventoryItem, i32>, BTreeMap<String, Entity>) {
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pub type PlayerInventory = BTreeMap<UniqueInventoryItem, (Entity, i32)>;
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pub fn get_player_inventory(ecs: &World) -> PlayerInventory {
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let player_entity = ecs.fetch::<Entity>();
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let names = ecs.read_storage::<Name>();
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let backpack = ecs.read_storage::<InBackpack>();
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let entities = ecs.entities();
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let renderables = ecs.read_storage::<Renderable>();
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let mut inventory_ids: BTreeMap<String, Entity> = BTreeMap::new();
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let mut player_inventory: BTreeMap<UniqueInventoryItem, i32> = BTreeMap::new();
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let mut inventory_ids: BTreeMap<Entity, Entity> = BTreeMap::new();
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let mut player_inventory: BTreeMap<UniqueInventoryItem, (Entity, i32)> = BTreeMap::new();
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for (entity, _pack, name, renderable) in (&entities, &backpack, &names, &renderables)
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.join()
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.filter(|item| item.1.owner == *player_entity) {
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@ -715,26 +713,36 @@ pub fn get_player_inventory(ecs: &World) -> (BTreeMap<UniqueInventoryItem, i32>,
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(renderable.fg.b * 255.0) as u8,
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);
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let (singular, plural) = obfuscate_name_ecs(ecs, entity);
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player_inventory
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.entry(UniqueInventoryItem {
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let beatitude_status = if let Some(beatitude) = ecs.read_storage::<Beatitude>().get(entity) {
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match beatitude.buc {
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BUC::Blessed => 1,
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BUC::Uncursed => 2,
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BUC::Cursed => 3,
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}
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} else {
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0
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};
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let unique_item = UniqueInventoryItem {
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display_name: DisplayName { singular: singular.clone(), plural: plural },
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rgb: item_colour,
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renderables: renderables,
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glyph: renderable.glyph,
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beatitude_status: beatitude_status,
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name: name.name.clone(),
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})
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.and_modify(|count| {
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};
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player_inventory
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.entry(unique_item)
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.and_modify(|(e, count)| {
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*count += 1;
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})
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.or_insert(1);
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inventory_ids.entry(singular).or_insert(entity);
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.or_insert((entity, 1));
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}
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return (player_inventory, inventory_ids);
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return player_inventory;
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}
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pub fn show_inventory(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option<Entity>) {
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let (player_inventory, inventory_ids) = get_player_inventory(&gs.ecs);
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let player_inventory = get_player_inventory(&gs.ecs);
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let count = player_inventory.len();
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let (x_offset, y_offset) = (1, 10);
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@ -751,7 +759,7 @@ pub fn show_inventory(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option
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let y = 3 + y_offset;
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let width = get_max_inventory_width(&player_inventory);
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ctx.draw_box(x, y, width + 2, (count + 1) as i32, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK));
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print_options(player_inventory, x + 1, y + 1, ctx);
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print_options(&player_inventory, x + 1, y + 1, ctx);
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match ctx.key {
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None => (ItemMenuResult::NoResponse, None),
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@ -764,10 +772,10 @@ pub fn show_inventory(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option
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return (
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ItemMenuResult::Selected,
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Some(
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*inventory_ids
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player_inventory
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.iter()
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.nth(selection as usize)
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.unwrap().1
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.unwrap().1.0
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),
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);
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}
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@ -778,7 +786,7 @@ pub fn show_inventory(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option
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}
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pub fn drop_item_menu(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option<Entity>) {
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let (player_inventory, inventory_ids) = get_player_inventory(&gs.ecs);
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let player_inventory = get_player_inventory(&gs.ecs);
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let count = player_inventory.len();
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let (x_offset, y_offset) = (1, 10);
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@ -795,7 +803,7 @@ pub fn drop_item_menu(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option
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let y = 3 + y_offset;
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let width = get_max_inventory_width(&player_inventory);
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ctx.draw_box(x, y, width + 2, (count + 1) as i32, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK));
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print_options(player_inventory, x + 1, y + 1, ctx);
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print_options(&player_inventory, x + 1, y + 1, ctx);
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match ctx.key {
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None => (ItemMenuResult::NoResponse, None),
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@ -808,10 +816,10 @@ pub fn drop_item_menu(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option
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return (
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ItemMenuResult::Selected,
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Some(
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*inventory_ids
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player_inventory
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.iter()
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.nth(selection as usize)
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.unwrap().1
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.unwrap().1.0
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),
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);
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}
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@ -73,23 +73,32 @@ pub fn remove_curse(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option<E
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.log();
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return (ItemMenuResult::Selected, Some(item));
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}
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let mut player_inventory: BTreeMap<UniqueInventoryItem, i32> = BTreeMap::new();
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let mut inventory_ids: BTreeMap<String, Entity> = BTreeMap::new();
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let mut player_inventory: super::PlayerInventory = BTreeMap::new();
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for (entity, _i, _b, renderable, name) in build_cursed_iterator() {
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let (singular, plural) = obfuscate_name_ecs(&gs.ecs, entity);
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player_inventory
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.entry(UniqueInventoryItem {
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let beatitude_status = if let Some(beatitude) = gs.ecs.read_storage::<Beatitude>().get(entity) {
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match beatitude.buc {
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BUC::Blessed => 1,
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BUC::Uncursed => 2,
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BUC::Cursed => 3,
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}
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} else {
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0
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};
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let unique_item = UniqueInventoryItem {
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display_name: super::DisplayName { singular: singular.clone(), plural: plural.clone() },
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rgb: item_colour_ecs(&gs.ecs, entity),
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renderables: renderable_colour(&renderables, entity),
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glyph: renderable.glyph,
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beatitude_status: beatitude_status,
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name: name.name.clone(),
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})
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.and_modify(|count| {
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};
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player_inventory
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.entry(unique_item)
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.and_modify(|(e, count)| {
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*count += 1;
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})
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.or_insert(1);
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inventory_ids.entry(singular).or_insert(entity);
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.or_insert((entity, 1));
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}
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// Get display args
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let width = get_max_inventory_width(&player_inventory);
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@ -104,7 +113,7 @@ pub fn remove_curse(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option<E
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"Decurse which item? [aA-zZ][Esc.]"
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);
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ctx.draw_box(x, y, width + 2, count + 1, RGB::named(WHITE), RGB::named(BLACK));
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print_options(player_inventory, x + 1, y + 1, ctx);
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print_options(&player_inventory, x + 1, y + 1, ctx);
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// Input
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match ctx.key {
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None => (ItemMenuResult::NoResponse, None),
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@ -114,19 +123,19 @@ pub fn remove_curse(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option<E
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_ => {
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let selection = rltk::letter_to_option(key);
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if selection > -1 && selection < (count as i32) {
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let item = inventory_ids
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let item = player_inventory
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.iter()
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.nth(selection as usize)
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.unwrap().1;
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.unwrap().1.0;
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gamelog::Logger
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::new()
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.append("You decurse the")
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.colour(item_colour_ecs(&gs.ecs, *item))
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.append_n(obfuscate_name_ecs(&gs.ecs, *item).0)
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.colour(item_colour_ecs(&gs.ecs, item))
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.append_n(obfuscate_name_ecs(&gs.ecs, item).0)
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.colour(WHITE)
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.append("!")
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.log();
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return (ItemMenuResult::Selected, Some(*item));
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return (ItemMenuResult::Selected, Some(item));
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}
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(ItemMenuResult::NoResponse, None)
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}
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