diffusion-limited aggregation, symmetry, brushes

This commit is contained in:
Llywelwyn 2023-07-19 20:15:26 +01:00
parent 6b86b8f251
commit 09bafa4d1f
4 changed files with 365 additions and 17 deletions

View file

@ -77,3 +77,71 @@ pub fn generate_voronoi_spawn_regions(map: &Map, rng: &mut rltk::RandomNumberGen
}
return noise_areas;
}
#[derive(PartialEq, Copy, Clone)]
pub enum Symmetry {
None,
Horizontal,
Vertical,
Both,
}
pub fn paint(map: &mut Map, mode: Symmetry, brush_size: i32, x: i32, y: i32) {
match mode {
Symmetry::None => apply_paint(map, brush_size, x, y),
Symmetry::Horizontal => {
let centre_x = map.width / 2;
if x == centre_x {
apply_paint(map, brush_size, x, y);
} else {
let dist_x = i32::abs(centre_x - x);
apply_paint(map, brush_size, centre_x + dist_x, y);
apply_paint(map, brush_size, centre_x - dist_x, y);
}
}
Symmetry::Vertical => {
let centre_y = map.height / 2;
if y == centre_y {
apply_paint(map, brush_size, x, y);
} else {
let dist_y = i32::abs(centre_y - y);
apply_paint(map, brush_size, x, centre_y + dist_y);
apply_paint(map, brush_size, x, centre_y - dist_y);
}
}
Symmetry::Both => {
let centre_x = map.width / 2;
let centre_y = map.height / 2;
if x == centre_x && y == centre_y {
apply_paint(map, brush_size, x, y);
} else {
let dist_x = i32::abs(centre_x - x);
apply_paint(map, brush_size, centre_x + dist_x, y);
apply_paint(map, brush_size, centre_x - dist_x, y);
let dist_y = i32::abs(centre_y - y);
apply_paint(map, brush_size, x, centre_y + dist_y);
apply_paint(map, brush_size, x, centre_y - dist_y);
}
}
}
}
fn apply_paint(map: &mut Map, brush_size: i32, x: i32, y: i32) {
match brush_size {
1 => {
let digger_idx = map.xy_idx(x, y);
map.tiles[digger_idx] = TileType::Floor;
}
_ => {
let half_brush_size = brush_size / 2;
for brush_y in y - half_brush_size..y + half_brush_size {
for brush_x in x - half_brush_size..x + half_brush_size {
if brush_x > 1 && brush_x < map.width - 1 && brush_y > 1 && brush_y < map.height - 1 {
let idx = map.xy_idx(brush_x, brush_y);
map.tiles[idx] = TileType::Floor;
}
}
}
}
}
}

241
src/map_builders/dla.rs Normal file
View file

@ -0,0 +1,241 @@
use super::{
common::Symmetry, generate_voronoi_spawn_regions, paint, remove_unreachable_areas_returning_most_distant, spawner,
Map, MapBuilder, Position, TileType, SHOW_MAPGEN,
};
use rltk::RandomNumberGenerator;
use specs::prelude::*;
use std::collections::HashMap;
#[derive(PartialEq, Copy, Clone)]
pub enum DLAAlgorithm {
WalkInwards,
WalkOutwards,
CentralAttractor,
}
pub struct DLABuilder {
map: Map,
starting_position: Position,
depth: i32,
history: Vec<Map>,
noise_areas: HashMap<i32, Vec<usize>>,
algorithm: DLAAlgorithm,
brush_size: i32,
symmetry: Symmetry,
floor_percent: f32,
}
impl MapBuilder for DLABuilder {
fn build_map(&mut self, rng: &mut RandomNumberGenerator) {
return self.build(rng);
}
fn spawn_entities(&mut self, ecs: &mut World) {
for area in self.noise_areas.iter() {
spawner::spawn_region(ecs, area.1, self.depth);
}
}
// Getters
fn get_map(&mut self) -> Map {
return self.map.clone();
}
fn get_starting_pos(&mut self) -> Position {
return self.starting_position.clone();
}
// Mapgen visualisation stuff
fn get_snapshot_history(&self) -> Vec<Map> {
return self.history.clone();
}
fn take_snapshot(&mut self) {
if SHOW_MAPGEN {
let mut snapshot = self.map.clone();
for v in snapshot.revealed_tiles.iter_mut() {
*v = true;
}
self.history.push(snapshot);
}
}
}
impl DLABuilder {
pub fn walk_inwards(new_depth: i32) -> DLABuilder {
DLABuilder {
map: Map::new(new_depth),
starting_position: Position { x: 0, y: 0 },
depth: new_depth,
history: Vec::new(),
noise_areas: HashMap::new(),
algorithm: DLAAlgorithm::WalkInwards,
brush_size: 1,
symmetry: Symmetry::None,
floor_percent: 0.25,
}
}
pub fn walk_outwards(new_depth: i32) -> DLABuilder {
DLABuilder {
map: Map::new(new_depth),
starting_position: Position { x: 0, y: 0 },
depth: new_depth,
history: Vec::new(),
noise_areas: HashMap::new(),
algorithm: DLAAlgorithm::WalkOutwards,
brush_size: 2,
symmetry: Symmetry::None,
floor_percent: 0.25,
}
}
pub fn central_attractor(new_depth: i32) -> DLABuilder {
DLABuilder {
map: Map::new(new_depth),
starting_position: Position { x: 0, y: 0 },
depth: new_depth,
history: Vec::new(),
noise_areas: HashMap::new(),
algorithm: DLAAlgorithm::CentralAttractor,
brush_size: 2,
symmetry: Symmetry::None,
floor_percent: 0.25,
}
}
pub fn insectoid(new_depth: i32) -> DLABuilder {
DLABuilder {
map: Map::new(new_depth),
starting_position: Position { x: 0, y: 0 },
depth: new_depth,
history: Vec::new(),
noise_areas: HashMap::new(),
algorithm: DLAAlgorithm::CentralAttractor,
brush_size: 2,
symmetry: Symmetry::Horizontal,
floor_percent: 0.25,
}
}
#[allow(clippy::map_entry)]
fn build(&mut self, rng: &mut RandomNumberGenerator) {
// Carve starting seed
self.starting_position = Position { x: self.map.width / 2, y: self.map.height / 2 };
let start_idx = self.map.xy_idx(self.starting_position.x, self.starting_position.y);
self.take_snapshot();
self.map.tiles[start_idx] = TileType::Floor;
self.map.tiles[start_idx - 1] = TileType::Floor;
self.map.tiles[start_idx + 1] = TileType::Floor;
self.map.tiles[start_idx - self.map.width as usize] = TileType::Floor;
self.map.tiles[start_idx + self.map.width as usize] = TileType::Floor;
// Random walker
let total_tiles = self.map.width * self.map.height;
let desired_floor_tiles = (self.floor_percent * total_tiles as f32) as usize;
let mut floor_tile_count = self.map.tiles.iter().filter(|a| **a == TileType::Floor).count();
while floor_tile_count < desired_floor_tiles {
match self.algorithm {
DLAAlgorithm::WalkInwards => {
let mut digger_x = rng.roll_dice(1, self.map.width - 3) + 1;
let mut digger_y = rng.roll_dice(1, self.map.height - 3) + 1;
let mut prev_x = digger_x;
let mut prev_y = digger_y;
let mut digger_idx = self.map.xy_idx(digger_x, digger_y);
while self.map.tiles[digger_idx] == TileType::Wall {
prev_x = digger_x;
prev_y = digger_y;
let stagger_direction = rng.roll_dice(1, 4);
match stagger_direction {
1 => {
if digger_x > 2 {
digger_x -= 1;
}
}
2 => {
if digger_x < self.map.width - 2 {
digger_x += 1;
}
}
3 => {
if digger_y > 2 {
digger_y -= 1;
}
}
_ => {
if digger_y < self.map.height - 2 {
digger_y += 1;
}
}
}
digger_idx = self.map.xy_idx(digger_x, digger_y);
}
paint(&mut self.map, self.symmetry, self.brush_size, prev_x, prev_y);
}
DLAAlgorithm::WalkOutwards => {
let mut digger_x = self.starting_position.x;
let mut digger_y = self.starting_position.y;
let mut digger_idx = self.map.xy_idx(digger_x, digger_y);
while self.map.tiles[digger_idx] == TileType::Floor {
let stagger_direction = rng.roll_dice(1, 4);
match stagger_direction {
1 => {
if digger_x > 2 {
digger_x -= 1;
}
}
2 => {
if digger_x < self.map.width - 2 {
digger_x += 1;
}
}
3 => {
if digger_y > 2 {
digger_y -= 1;
}
}
_ => {
if digger_y < self.map.height - 2 {
digger_y += 1;
}
}
}
digger_idx = self.map.xy_idx(digger_x, digger_y);
}
paint(&mut self.map, self.symmetry, self.brush_size, digger_x, digger_y);
}
DLAAlgorithm::CentralAttractor => {
let mut digger_x = rng.roll_dice(1, self.map.width - 3) + 1;
let mut digger_y = rng.roll_dice(1, self.map.height - 3) + 1;
let mut prev_x = digger_x;
let mut prev_y = digger_y;
let mut digger_idx = self.map.xy_idx(digger_x, digger_y);
let mut path = rltk::line2d(
rltk::LineAlg::Bresenham,
rltk::Point::new(digger_x, digger_y),
rltk::Point::new(self.starting_position.x, self.starting_position.y),
);
while self.map.tiles[digger_idx] == TileType::Wall && !path.is_empty() {
prev_x = digger_x;
prev_y = digger_y;
digger_x = path[0].x;
digger_y = path[0].y;
path.remove(0);
digger_idx = self.map.xy_idx(digger_x, digger_y);
}
paint(&mut self.map, self.symmetry, self.brush_size, prev_x, prev_y);
}
_ => {}
}
self.take_snapshot();
floor_tile_count = self.map.tiles.iter().filter(|a| **a == TileType::Floor).count();
}
// Find all tiles we can reach from the starting point
let exit_tile = remove_unreachable_areas_returning_most_distant(&mut self.map, start_idx);
self.take_snapshot();
// Place the stairs
self.map.tiles[exit_tile] = TileType::DownStair;
self.take_snapshot();
// Now we build a noise map for use in spawning entities later
self.noise_areas = generate_voronoi_spawn_regions(&self.map, rng);
}
}

View file

@ -1,6 +1,6 @@
use super::{
generate_voronoi_spawn_regions, remove_unreachable_areas_returning_most_distant, spawner, Map, MapBuilder,
Position, TileType, SHOW_MAPGEN,
generate_voronoi_spawn_regions, paint, remove_unreachable_areas_returning_most_distant, spawner, Map, MapBuilder,
Position, Symmetry, TileType, SHOW_MAPGEN,
};
use rltk::RandomNumberGenerator;
use specs::prelude::*;
@ -16,6 +16,8 @@ pub struct DrunkardSettings {
pub spawn_mode: DrunkSpawnMode,
pub drunken_lifetime: i32,
pub floor_percent: f32,
pub brush_size: i32,
pub symmetry: Symmetry,
}
pub struct DrunkardsWalkBuilder {
@ -59,17 +61,6 @@ impl MapBuilder for DrunkardsWalkBuilder {
}
impl DrunkardsWalkBuilder {
pub fn new(new_depth: i32, settings: DrunkardSettings) -> DrunkardsWalkBuilder {
DrunkardsWalkBuilder {
map: Map::new(new_depth),
starting_position: Position { x: 0, y: 0 },
depth: new_depth,
history: Vec::new(),
noise_areas: HashMap::new(),
settings,
}
}
pub fn open_area(new_depth: i32) -> DrunkardsWalkBuilder {
DrunkardsWalkBuilder {
map: Map::new(new_depth),
@ -81,6 +72,8 @@ impl DrunkardsWalkBuilder {
spawn_mode: DrunkSpawnMode::StartingPoint,
drunken_lifetime: 400,
floor_percent: 0.5,
brush_size: 1,
symmetry: Symmetry::None,
},
}
}
@ -96,6 +89,8 @@ impl DrunkardsWalkBuilder {
spawn_mode: DrunkSpawnMode::Random,
drunken_lifetime: 400,
floor_percent: 0.5,
brush_size: 1,
symmetry: Symmetry::None,
},
}
}
@ -111,6 +106,42 @@ impl DrunkardsWalkBuilder {
spawn_mode: DrunkSpawnMode::Random,
drunken_lifetime: 100,
floor_percent: 0.4,
brush_size: 1,
symmetry: Symmetry::None,
},
}
}
pub fn fat_passages(new_depth: i32) -> DrunkardsWalkBuilder {
DrunkardsWalkBuilder {
map: Map::new(new_depth),
starting_position: Position { x: 0, y: 0 },
depth: new_depth,
history: Vec::new(),
noise_areas: HashMap::new(),
settings: DrunkardSettings {
spawn_mode: DrunkSpawnMode::Random,
drunken_lifetime: 100,
floor_percent: 0.4,
brush_size: 2,
symmetry: Symmetry::None,
},
}
}
pub fn fearful_symmetry(new_depth: i32) -> DrunkardsWalkBuilder {
DrunkardsWalkBuilder {
map: Map::new(new_depth),
starting_position: Position { x: 0, y: 0 },
depth: new_depth,
history: Vec::new(),
noise_areas: HashMap::new(),
settings: DrunkardSettings {
spawn_mode: DrunkSpawnMode::Random,
drunken_lifetime: 100,
floor_percent: 0.4,
brush_size: 1,
symmetry: Symmetry::Both,
},
}
}
@ -154,6 +185,7 @@ impl DrunkardsWalkBuilder {
if self.map.tiles[drunk_idx] == TileType::Wall {
did_something = true;
}
paint(&mut self.map, self.settings.symmetry, self.settings.brush_size, drunk_x, drunk_y);
self.map.tiles[drunk_idx] = TileType::DownStair;
let stagger_direction = rng.roll_dice(1, 4);

View file

@ -3,6 +3,7 @@ mod bsp_dungeon;
mod bsp_interior;
mod cellular_automata;
mod common;
mod dla;
mod drunkard;
mod maze;
mod simple_map;
@ -20,8 +21,8 @@ pub trait MapBuilder {
}
pub fn random_builder(new_depth: i32) -> Box<dyn MapBuilder> {
let mut rng = rltk::RandomNumberGenerator::new();
let builder = rng.roll_dice(1, 8);
/*let mut rng = rltk::RandomNumberGenerator::new();
let builder = rng.roll_dice(1, 14);
match builder {
1 => Box::new(bsp_dungeon::BspDungeonBuilder::new(new_depth)),
2 => Box::new(bsp_interior::BspInteriorBuilder::new(new_depth)),
@ -29,8 +30,14 @@ pub fn random_builder(new_depth: i32) -> Box<dyn MapBuilder> {
4 => Box::new(drunkard::DrunkardsWalkBuilder::open_area(new_depth)),
5 => Box::new(drunkard::DrunkardsWalkBuilder::open_halls(new_depth)),
6 => Box::new(drunkard::DrunkardsWalkBuilder::winding_passages(new_depth)),
6 => Box::new(drunkard::DrunkardsWalkBuilder::fat_passages(new_depth)),
6 => Box::new(drunkard::DrunkardsWalkBuilder::fearful_symmetry(new_depth)),
7 => Box::new(maze::MazeBuilder::new(new_depth)),
8 => Box::new(dla::DLABuilder::walk_inwards(new_depth)),
9 => Box::new(dla::DLABuilder::walk_outwards(new_depth)),
10 => Box::new(dla::DLABuilder::central_attractor(new_depth)),
11 => Box::new(dla::DLABuilder::insectoid(new_depth)),
_ => Box::new(simple_map::SimpleMapBuilder::new(new_depth)),
}
//Box::new(drunkard::DrunkardsWalkBuilder::winding_passages(new_depth))
}*/
Box::new(drunkard::DrunkardsWalkBuilder::fearful_symmetry(new_depth))
}