diffusion-limited aggregation, symmetry, brushes
This commit is contained in:
parent
6b86b8f251
commit
09bafa4d1f
4 changed files with 365 additions and 17 deletions
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@ -77,3 +77,71 @@ pub fn generate_voronoi_spawn_regions(map: &Map, rng: &mut rltk::RandomNumberGen
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}
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return noise_areas;
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}
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#[derive(PartialEq, Copy, Clone)]
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pub enum Symmetry {
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None,
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Horizontal,
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Vertical,
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Both,
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}
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pub fn paint(map: &mut Map, mode: Symmetry, brush_size: i32, x: i32, y: i32) {
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match mode {
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Symmetry::None => apply_paint(map, brush_size, x, y),
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Symmetry::Horizontal => {
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let centre_x = map.width / 2;
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if x == centre_x {
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apply_paint(map, brush_size, x, y);
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} else {
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let dist_x = i32::abs(centre_x - x);
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apply_paint(map, brush_size, centre_x + dist_x, y);
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apply_paint(map, brush_size, centre_x - dist_x, y);
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}
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}
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Symmetry::Vertical => {
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let centre_y = map.height / 2;
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if y == centre_y {
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apply_paint(map, brush_size, x, y);
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} else {
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let dist_y = i32::abs(centre_y - y);
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apply_paint(map, brush_size, x, centre_y + dist_y);
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apply_paint(map, brush_size, x, centre_y - dist_y);
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}
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}
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Symmetry::Both => {
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let centre_x = map.width / 2;
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let centre_y = map.height / 2;
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if x == centre_x && y == centre_y {
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apply_paint(map, brush_size, x, y);
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} else {
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let dist_x = i32::abs(centre_x - x);
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apply_paint(map, brush_size, centre_x + dist_x, y);
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apply_paint(map, brush_size, centre_x - dist_x, y);
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let dist_y = i32::abs(centre_y - y);
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apply_paint(map, brush_size, x, centre_y + dist_y);
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apply_paint(map, brush_size, x, centre_y - dist_y);
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}
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}
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}
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}
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fn apply_paint(map: &mut Map, brush_size: i32, x: i32, y: i32) {
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match brush_size {
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1 => {
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let digger_idx = map.xy_idx(x, y);
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map.tiles[digger_idx] = TileType::Floor;
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}
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_ => {
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let half_brush_size = brush_size / 2;
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for brush_y in y - half_brush_size..y + half_brush_size {
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for brush_x in x - half_brush_size..x + half_brush_size {
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if brush_x > 1 && brush_x < map.width - 1 && brush_y > 1 && brush_y < map.height - 1 {
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let idx = map.xy_idx(brush_x, brush_y);
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map.tiles[idx] = TileType::Floor;
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}
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}
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}
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}
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}
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}
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241
src/map_builders/dla.rs
Normal file
241
src/map_builders/dla.rs
Normal file
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@ -0,0 +1,241 @@
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use super::{
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common::Symmetry, generate_voronoi_spawn_regions, paint, remove_unreachable_areas_returning_most_distant, spawner,
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Map, MapBuilder, Position, TileType, SHOW_MAPGEN,
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};
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use rltk::RandomNumberGenerator;
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use specs::prelude::*;
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use std::collections::HashMap;
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#[derive(PartialEq, Copy, Clone)]
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pub enum DLAAlgorithm {
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WalkInwards,
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WalkOutwards,
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CentralAttractor,
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}
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pub struct DLABuilder {
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map: Map,
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starting_position: Position,
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depth: i32,
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history: Vec<Map>,
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noise_areas: HashMap<i32, Vec<usize>>,
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algorithm: DLAAlgorithm,
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brush_size: i32,
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symmetry: Symmetry,
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floor_percent: f32,
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}
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impl MapBuilder for DLABuilder {
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fn build_map(&mut self, rng: &mut RandomNumberGenerator) {
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return self.build(rng);
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}
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fn spawn_entities(&mut self, ecs: &mut World) {
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for area in self.noise_areas.iter() {
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spawner::spawn_region(ecs, area.1, self.depth);
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}
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}
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// Getters
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fn get_map(&mut self) -> Map {
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return self.map.clone();
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}
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fn get_starting_pos(&mut self) -> Position {
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return self.starting_position.clone();
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}
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// Mapgen visualisation stuff
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fn get_snapshot_history(&self) -> Vec<Map> {
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return self.history.clone();
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}
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fn take_snapshot(&mut self) {
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if SHOW_MAPGEN {
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let mut snapshot = self.map.clone();
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for v in snapshot.revealed_tiles.iter_mut() {
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*v = true;
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}
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self.history.push(snapshot);
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}
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}
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}
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impl DLABuilder {
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pub fn walk_inwards(new_depth: i32) -> DLABuilder {
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DLABuilder {
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map: Map::new(new_depth),
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starting_position: Position { x: 0, y: 0 },
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depth: new_depth,
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history: Vec::new(),
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noise_areas: HashMap::new(),
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algorithm: DLAAlgorithm::WalkInwards,
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brush_size: 1,
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symmetry: Symmetry::None,
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floor_percent: 0.25,
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}
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}
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pub fn walk_outwards(new_depth: i32) -> DLABuilder {
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DLABuilder {
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map: Map::new(new_depth),
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starting_position: Position { x: 0, y: 0 },
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depth: new_depth,
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history: Vec::new(),
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noise_areas: HashMap::new(),
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algorithm: DLAAlgorithm::WalkOutwards,
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brush_size: 2,
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symmetry: Symmetry::None,
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floor_percent: 0.25,
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}
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}
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pub fn central_attractor(new_depth: i32) -> DLABuilder {
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DLABuilder {
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map: Map::new(new_depth),
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starting_position: Position { x: 0, y: 0 },
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depth: new_depth,
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history: Vec::new(),
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noise_areas: HashMap::new(),
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algorithm: DLAAlgorithm::CentralAttractor,
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brush_size: 2,
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symmetry: Symmetry::None,
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floor_percent: 0.25,
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}
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}
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pub fn insectoid(new_depth: i32) -> DLABuilder {
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DLABuilder {
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map: Map::new(new_depth),
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starting_position: Position { x: 0, y: 0 },
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depth: new_depth,
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history: Vec::new(),
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noise_areas: HashMap::new(),
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algorithm: DLAAlgorithm::CentralAttractor,
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brush_size: 2,
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symmetry: Symmetry::Horizontal,
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floor_percent: 0.25,
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}
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}
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#[allow(clippy::map_entry)]
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fn build(&mut self, rng: &mut RandomNumberGenerator) {
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// Carve starting seed
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self.starting_position = Position { x: self.map.width / 2, y: self.map.height / 2 };
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let start_idx = self.map.xy_idx(self.starting_position.x, self.starting_position.y);
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self.take_snapshot();
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self.map.tiles[start_idx] = TileType::Floor;
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self.map.tiles[start_idx - 1] = TileType::Floor;
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self.map.tiles[start_idx + 1] = TileType::Floor;
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self.map.tiles[start_idx - self.map.width as usize] = TileType::Floor;
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self.map.tiles[start_idx + self.map.width as usize] = TileType::Floor;
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// Random walker
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let total_tiles = self.map.width * self.map.height;
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let desired_floor_tiles = (self.floor_percent * total_tiles as f32) as usize;
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let mut floor_tile_count = self.map.tiles.iter().filter(|a| **a == TileType::Floor).count();
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while floor_tile_count < desired_floor_tiles {
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match self.algorithm {
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DLAAlgorithm::WalkInwards => {
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let mut digger_x = rng.roll_dice(1, self.map.width - 3) + 1;
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let mut digger_y = rng.roll_dice(1, self.map.height - 3) + 1;
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let mut prev_x = digger_x;
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let mut prev_y = digger_y;
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let mut digger_idx = self.map.xy_idx(digger_x, digger_y);
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while self.map.tiles[digger_idx] == TileType::Wall {
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prev_x = digger_x;
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prev_y = digger_y;
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let stagger_direction = rng.roll_dice(1, 4);
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match stagger_direction {
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1 => {
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if digger_x > 2 {
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digger_x -= 1;
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}
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}
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2 => {
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if digger_x < self.map.width - 2 {
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digger_x += 1;
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}
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}
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3 => {
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if digger_y > 2 {
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digger_y -= 1;
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}
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}
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_ => {
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if digger_y < self.map.height - 2 {
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digger_y += 1;
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}
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}
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}
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digger_idx = self.map.xy_idx(digger_x, digger_y);
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}
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paint(&mut self.map, self.symmetry, self.brush_size, prev_x, prev_y);
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}
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DLAAlgorithm::WalkOutwards => {
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let mut digger_x = self.starting_position.x;
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let mut digger_y = self.starting_position.y;
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let mut digger_idx = self.map.xy_idx(digger_x, digger_y);
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while self.map.tiles[digger_idx] == TileType::Floor {
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let stagger_direction = rng.roll_dice(1, 4);
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match stagger_direction {
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1 => {
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if digger_x > 2 {
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digger_x -= 1;
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}
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}
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2 => {
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if digger_x < self.map.width - 2 {
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digger_x += 1;
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}
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}
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3 => {
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if digger_y > 2 {
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digger_y -= 1;
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}
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}
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_ => {
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if digger_y < self.map.height - 2 {
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digger_y += 1;
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}
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}
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}
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digger_idx = self.map.xy_idx(digger_x, digger_y);
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}
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paint(&mut self.map, self.symmetry, self.brush_size, digger_x, digger_y);
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}
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DLAAlgorithm::CentralAttractor => {
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let mut digger_x = rng.roll_dice(1, self.map.width - 3) + 1;
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let mut digger_y = rng.roll_dice(1, self.map.height - 3) + 1;
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let mut prev_x = digger_x;
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let mut prev_y = digger_y;
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let mut digger_idx = self.map.xy_idx(digger_x, digger_y);
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let mut path = rltk::line2d(
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rltk::LineAlg::Bresenham,
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rltk::Point::new(digger_x, digger_y),
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rltk::Point::new(self.starting_position.x, self.starting_position.y),
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);
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while self.map.tiles[digger_idx] == TileType::Wall && !path.is_empty() {
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prev_x = digger_x;
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prev_y = digger_y;
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digger_x = path[0].x;
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digger_y = path[0].y;
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path.remove(0);
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digger_idx = self.map.xy_idx(digger_x, digger_y);
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}
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paint(&mut self.map, self.symmetry, self.brush_size, prev_x, prev_y);
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}
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_ => {}
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}
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self.take_snapshot();
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floor_tile_count = self.map.tiles.iter().filter(|a| **a == TileType::Floor).count();
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}
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// Find all tiles we can reach from the starting point
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let exit_tile = remove_unreachable_areas_returning_most_distant(&mut self.map, start_idx);
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self.take_snapshot();
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// Place the stairs
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self.map.tiles[exit_tile] = TileType::DownStair;
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self.take_snapshot();
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// Now we build a noise map for use in spawning entities later
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self.noise_areas = generate_voronoi_spawn_regions(&self.map, rng);
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}
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}
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@ -1,6 +1,6 @@
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use super::{
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generate_voronoi_spawn_regions, remove_unreachable_areas_returning_most_distant, spawner, Map, MapBuilder,
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Position, TileType, SHOW_MAPGEN,
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generate_voronoi_spawn_regions, paint, remove_unreachable_areas_returning_most_distant, spawner, Map, MapBuilder,
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Position, Symmetry, TileType, SHOW_MAPGEN,
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};
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use rltk::RandomNumberGenerator;
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use specs::prelude::*;
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@ -16,6 +16,8 @@ pub struct DrunkardSettings {
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pub spawn_mode: DrunkSpawnMode,
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pub drunken_lifetime: i32,
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pub floor_percent: f32,
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pub brush_size: i32,
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pub symmetry: Symmetry,
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}
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pub struct DrunkardsWalkBuilder {
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@ -59,17 +61,6 @@ impl MapBuilder for DrunkardsWalkBuilder {
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}
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impl DrunkardsWalkBuilder {
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pub fn new(new_depth: i32, settings: DrunkardSettings) -> DrunkardsWalkBuilder {
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DrunkardsWalkBuilder {
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map: Map::new(new_depth),
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starting_position: Position { x: 0, y: 0 },
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depth: new_depth,
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history: Vec::new(),
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noise_areas: HashMap::new(),
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settings,
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}
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}
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pub fn open_area(new_depth: i32) -> DrunkardsWalkBuilder {
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DrunkardsWalkBuilder {
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map: Map::new(new_depth),
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@ -81,6 +72,8 @@ impl DrunkardsWalkBuilder {
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spawn_mode: DrunkSpawnMode::StartingPoint,
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drunken_lifetime: 400,
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floor_percent: 0.5,
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brush_size: 1,
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symmetry: Symmetry::None,
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},
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}
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}
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@ -96,6 +89,8 @@ impl DrunkardsWalkBuilder {
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spawn_mode: DrunkSpawnMode::Random,
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drunken_lifetime: 400,
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floor_percent: 0.5,
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brush_size: 1,
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symmetry: Symmetry::None,
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},
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}
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}
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@ -111,6 +106,42 @@ impl DrunkardsWalkBuilder {
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spawn_mode: DrunkSpawnMode::Random,
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drunken_lifetime: 100,
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floor_percent: 0.4,
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brush_size: 1,
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symmetry: Symmetry::None,
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},
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}
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}
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pub fn fat_passages(new_depth: i32) -> DrunkardsWalkBuilder {
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DrunkardsWalkBuilder {
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map: Map::new(new_depth),
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starting_position: Position { x: 0, y: 0 },
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depth: new_depth,
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history: Vec::new(),
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noise_areas: HashMap::new(),
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settings: DrunkardSettings {
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spawn_mode: DrunkSpawnMode::Random,
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drunken_lifetime: 100,
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floor_percent: 0.4,
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brush_size: 2,
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symmetry: Symmetry::None,
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},
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}
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}
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pub fn fearful_symmetry(new_depth: i32) -> DrunkardsWalkBuilder {
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DrunkardsWalkBuilder {
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map: Map::new(new_depth),
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starting_position: Position { x: 0, y: 0 },
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depth: new_depth,
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history: Vec::new(),
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noise_areas: HashMap::new(),
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settings: DrunkardSettings {
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spawn_mode: DrunkSpawnMode::Random,
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drunken_lifetime: 100,
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floor_percent: 0.4,
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brush_size: 1,
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symmetry: Symmetry::Both,
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},
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}
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}
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@ -154,6 +185,7 @@ impl DrunkardsWalkBuilder {
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if self.map.tiles[drunk_idx] == TileType::Wall {
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did_something = true;
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}
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paint(&mut self.map, self.settings.symmetry, self.settings.brush_size, drunk_x, drunk_y);
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self.map.tiles[drunk_idx] = TileType::DownStair;
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let stagger_direction = rng.roll_dice(1, 4);
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@ -3,6 +3,7 @@ mod bsp_dungeon;
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mod bsp_interior;
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mod cellular_automata;
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mod common;
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mod dla;
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mod drunkard;
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mod maze;
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mod simple_map;
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@ -20,8 +21,8 @@ pub trait MapBuilder {
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}
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pub fn random_builder(new_depth: i32) -> Box<dyn MapBuilder> {
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let mut rng = rltk::RandomNumberGenerator::new();
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let builder = rng.roll_dice(1, 8);
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/*let mut rng = rltk::RandomNumberGenerator::new();
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let builder = rng.roll_dice(1, 14);
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match builder {
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1 => Box::new(bsp_dungeon::BspDungeonBuilder::new(new_depth)),
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2 => Box::new(bsp_interior::BspInteriorBuilder::new(new_depth)),
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@ -29,8 +30,14 @@ pub fn random_builder(new_depth: i32) -> Box<dyn MapBuilder> {
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4 => Box::new(drunkard::DrunkardsWalkBuilder::open_area(new_depth)),
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5 => Box::new(drunkard::DrunkardsWalkBuilder::open_halls(new_depth)),
|
||||
6 => Box::new(drunkard::DrunkardsWalkBuilder::winding_passages(new_depth)),
|
||||
6 => Box::new(drunkard::DrunkardsWalkBuilder::fat_passages(new_depth)),
|
||||
6 => Box::new(drunkard::DrunkardsWalkBuilder::fearful_symmetry(new_depth)),
|
||||
7 => Box::new(maze::MazeBuilder::new(new_depth)),
|
||||
8 => Box::new(dla::DLABuilder::walk_inwards(new_depth)),
|
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9 => Box::new(dla::DLABuilder::walk_outwards(new_depth)),
|
||||
10 => Box::new(dla::DLABuilder::central_attractor(new_depth)),
|
||||
11 => Box::new(dla::DLABuilder::insectoid(new_depth)),
|
||||
_ => Box::new(simple_map::SimpleMapBuilder::new(new_depth)),
|
||||
}
|
||||
//Box::new(drunkard::DrunkardsWalkBuilder::winding_passages(new_depth))
|
||||
}*/
|
||||
Box::new(drunkard::DrunkardsWalkBuilder::fearful_symmetry(new_depth))
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue