diffusion-limited aggregation, symmetry, brushes
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parent
6b86b8f251
commit
09bafa4d1f
4 changed files with 365 additions and 17 deletions
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@ -1,6 +1,6 @@
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use super::{
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generate_voronoi_spawn_regions, remove_unreachable_areas_returning_most_distant, spawner, Map, MapBuilder,
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Position, TileType, SHOW_MAPGEN,
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generate_voronoi_spawn_regions, paint, remove_unreachable_areas_returning_most_distant, spawner, Map, MapBuilder,
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Position, Symmetry, TileType, SHOW_MAPGEN,
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};
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use rltk::RandomNumberGenerator;
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use specs::prelude::*;
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@ -16,6 +16,8 @@ pub struct DrunkardSettings {
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pub spawn_mode: DrunkSpawnMode,
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pub drunken_lifetime: i32,
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pub floor_percent: f32,
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pub brush_size: i32,
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pub symmetry: Symmetry,
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}
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pub struct DrunkardsWalkBuilder {
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@ -59,17 +61,6 @@ impl MapBuilder for DrunkardsWalkBuilder {
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}
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impl DrunkardsWalkBuilder {
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pub fn new(new_depth: i32, settings: DrunkardSettings) -> DrunkardsWalkBuilder {
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DrunkardsWalkBuilder {
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map: Map::new(new_depth),
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starting_position: Position { x: 0, y: 0 },
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depth: new_depth,
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history: Vec::new(),
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noise_areas: HashMap::new(),
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settings,
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}
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}
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pub fn open_area(new_depth: i32) -> DrunkardsWalkBuilder {
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DrunkardsWalkBuilder {
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map: Map::new(new_depth),
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@ -81,6 +72,8 @@ impl DrunkardsWalkBuilder {
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spawn_mode: DrunkSpawnMode::StartingPoint,
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drunken_lifetime: 400,
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floor_percent: 0.5,
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brush_size: 1,
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symmetry: Symmetry::None,
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},
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}
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}
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@ -96,6 +89,8 @@ impl DrunkardsWalkBuilder {
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spawn_mode: DrunkSpawnMode::Random,
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drunken_lifetime: 400,
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floor_percent: 0.5,
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brush_size: 1,
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symmetry: Symmetry::None,
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},
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}
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}
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@ -111,6 +106,42 @@ impl DrunkardsWalkBuilder {
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spawn_mode: DrunkSpawnMode::Random,
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drunken_lifetime: 100,
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floor_percent: 0.4,
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brush_size: 1,
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symmetry: Symmetry::None,
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},
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}
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}
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pub fn fat_passages(new_depth: i32) -> DrunkardsWalkBuilder {
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DrunkardsWalkBuilder {
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map: Map::new(new_depth),
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starting_position: Position { x: 0, y: 0 },
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depth: new_depth,
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history: Vec::new(),
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noise_areas: HashMap::new(),
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settings: DrunkardSettings {
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spawn_mode: DrunkSpawnMode::Random,
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drunken_lifetime: 100,
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floor_percent: 0.4,
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brush_size: 2,
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symmetry: Symmetry::None,
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},
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}
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}
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pub fn fearful_symmetry(new_depth: i32) -> DrunkardsWalkBuilder {
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DrunkardsWalkBuilder {
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map: Map::new(new_depth),
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starting_position: Position { x: 0, y: 0 },
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depth: new_depth,
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history: Vec::new(),
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noise_areas: HashMap::new(),
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settings: DrunkardSettings {
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spawn_mode: DrunkSpawnMode::Random,
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drunken_lifetime: 100,
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floor_percent: 0.4,
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brush_size: 1,
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symmetry: Symmetry::Both,
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},
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}
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}
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@ -154,6 +185,7 @@ impl DrunkardsWalkBuilder {
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if self.map.tiles[drunk_idx] == TileType::Wall {
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did_something = true;
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}
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paint(&mut self.map, self.settings.symmetry, self.settings.brush_size, drunk_x, drunk_y);
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self.map.tiles[drunk_idx] = TileType::DownStair;
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let stagger_direction = rng.roll_dice(1, 4);
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