halved ac-bonus from dex
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4 changed files with 7 additions and 3 deletions
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@ -141,7 +141,7 @@ impl<'a> System<'a> for MeleeCombatSystem {
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// Get armour class
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let bac = target_pools.bac;
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let attribute_ac_bonus = target_attributes.dexterity.bonus;
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let attribute_ac_bonus = target_attributes.dexterity.bonus / 2;
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let skill_ac_bonus = gamesystem::skill_bonus(Skill::Defence, &*target_skills);
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let mut armour_ac_bonus = 0;
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for (wielded, ac) in (&equipped, &ac).join() {
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