halved ac-bonus from dex
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parent
91c2972935
commit
07fd9ac377
4 changed files with 7 additions and 3 deletions
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@ -102,7 +102,7 @@ pub fn draw_ui(ecs: &World, ctx: &mut Rltk) {
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armour_ac_bonus += ac.amount;
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}
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}
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let armour_class = stats.bac - attributes.dexterity.bonus - skill_ac_bonus - armour_ac_bonus;
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let armour_class = stats.bac - (attributes.dexterity.bonus / 2) - skill_ac_bonus - armour_ac_bonus;
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ctx.print_color(26, 53, RGB::named(rltk::PINK), RGB::named(rltk::BLACK), "AC");
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ctx.print_color(28, 53, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), armour_class);
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// Draw level
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@ -228,7 +228,7 @@ fn get_starting_inventory(class: Classes, rng: &mut RandomNumberGenerator) -> (V
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carried = vec!["food_rations".to_string()];
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}
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Classes::Rogue => {
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equipped = vec!["equip_rapier".to_string(), "equip_body_leather".to_string()];
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equipped = vec!["equip_rapier".to_string(), "equip_body_weakleather".to_string()];
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carried = vec![
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"equip_dagger".to_string(),
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"equip_dagger".to_string(),
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