halved ac-bonus from dex

This commit is contained in:
Llywelwyn 2023-08-21 00:58:19 +01:00
parent 91c2972935
commit 07fd9ac377
4 changed files with 7 additions and 3 deletions

View file

@ -102,7 +102,7 @@ pub fn draw_ui(ecs: &World, ctx: &mut Rltk) {
armour_ac_bonus += ac.amount;
}
}
let armour_class = stats.bac - attributes.dexterity.bonus - skill_ac_bonus - armour_ac_bonus;
let armour_class = stats.bac - (attributes.dexterity.bonus / 2) - skill_ac_bonus - armour_ac_bonus;
ctx.print_color(26, 53, RGB::named(rltk::PINK), RGB::named(rltk::BLACK), "AC");
ctx.print_color(28, 53, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), armour_class);
// Draw level

View file

@ -228,7 +228,7 @@ fn get_starting_inventory(class: Classes, rng: &mut RandomNumberGenerator) -> (V
carried = vec!["food_rations".to_string()];
}
Classes::Rogue => {
equipped = vec!["equip_rapier".to_string(), "equip_body_leather".to_string()];
equipped = vec!["equip_rapier".to_string(), "equip_body_weakleather".to_string()];
carried = vec![
"equip_dagger".to_string(),
"equip_dagger".to_string(),