help screen [?], and [f]orcing doors open
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parent
3e2eee9709
commit
0472c8a8bf
3 changed files with 237 additions and 36 deletions
174
src/player.rs
174
src/player.rs
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@ -1,7 +1,7 @@
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use super::{
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gamelog, BlocksTile, BlocksVisibility, CombatStats, Door, EntityMoved, Hidden, HungerClock, HungerState, Item, Map,
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Monster, Name, Player, Position, Renderable, RunState, State, Telepath, TileType, Viewshed, WantsToMelee,
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WantsToPickupItem, MAPHEIGHT, MAPWIDTH,
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Monster, Name, Player, Position, Renderable, RunState, State, SufferDamage, Telepath, TileType, Viewshed,
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WantsToMelee, WantsToPickupItem, MAPHEIGHT, MAPWIDTH,
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};
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use rltk::{Point, RandomNumberGenerator, Rltk, VirtualKeyCode};
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use specs::prelude::*;
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@ -56,16 +56,160 @@ pub fn try_door(i: i32, j: i32, ecs: &mut World) -> RunState {
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return RunState::PlayerTurn;
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}
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} else {
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gamelog::Logger::new().append("It's already closed.");
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gamelog::Logger::new().append("It's already closed.").log();
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}
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}
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}
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}
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}
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gamelog::Logger::new().append("You see no door there.");
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gamelog::Logger::new().append("You see no door there.").log();
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return RunState::AwaitingInput;
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}
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pub fn open(i: i32, j: i32, ecs: &mut World) -> RunState {
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let mut positions = ecs.write_storage::<Position>();
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let mut players = ecs.write_storage::<Player>();
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let mut viewsheds = ecs.write_storage::<Viewshed>();
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let map = ecs.fetch::<Map>();
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let entities = ecs.entities();
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let mut doors = ecs.write_storage::<Door>();
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let mut blocks_visibility = ecs.write_storage::<BlocksVisibility>();
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let mut blocks_movement = ecs.write_storage::<BlocksTile>();
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let mut renderables = ecs.write_storage::<Renderable>();
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let names = ecs.read_storage::<Name>();
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for (_entity, _player, pos, viewshed) in (&entities, &mut players, &mut positions, &mut viewsheds).join() {
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let delta_x = i;
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let delta_y = j;
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if !(pos.x + delta_x < 1
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|| pos.x + delta_x > map.width - 1
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|| pos.y + delta_y < 1
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|| pos.y + delta_y > map.height - 1)
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{
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let destination_idx = map.xy_idx(pos.x + delta_x, pos.y + delta_y);
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for potential_target in map.tile_content[destination_idx].iter() {
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let door = doors.get_mut(*potential_target);
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if let Some(door) = door {
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if door.open == false {
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door.open = true;
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blocks_visibility.remove(*potential_target);
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blocks_movement.remove(*potential_target);
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let render_data = renderables.get_mut(*potential_target).unwrap();
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if let Some(name) = names.get(*potential_target) {
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gamelog::Logger::new().append("You open the").item_name_n(&name.name).period().log();
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}
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render_data.glyph = rltk::to_cp437('▓'); // Nethack open door, maybe just use '/' instead.
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viewshed.dirty = true;
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return RunState::PlayerTurn;
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} else {
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gamelog::Logger::new().append("It's already open.").log();
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}
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}
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}
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}
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}
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gamelog::Logger::new().append("You see no door there.").log();
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return RunState::AwaitingInput;
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}
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pub fn kick(i: i32, j: i32, ecs: &mut World) -> RunState {
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let mut something_was_destroyed: Option<Entity> = None;
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{
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let mut positions = ecs.write_storage::<Position>();
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let mut players = ecs.write_storage::<Player>();
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let mut viewsheds = ecs.write_storage::<Viewshed>();
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let map = ecs.fetch::<Map>();
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let entities = ecs.entities();
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let mut doors = ecs.write_storage::<Door>();
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let names = ecs.read_storage::<Name>();
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let mut rng = ecs.write_resource::<RandomNumberGenerator>();
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for (entity, _player, pos, viewshed) in (&entities, &mut players, &mut positions, &mut viewsheds).join() {
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let delta_x = i;
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let delta_y = j;
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if !(pos.x + delta_x < 1
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|| pos.x + delta_x > map.width - 1
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|| pos.y + delta_y < 1
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|| pos.y + delta_y > map.height - 1)
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{
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let destination_idx = map.xy_idx(pos.x + delta_x, pos.y + delta_y);
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if map.tile_content[destination_idx].len() == 0 {
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if rng.roll_dice(1, 20) == 20 {
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let mut suffer_damage = ecs.write_storage::<SufferDamage>();
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SufferDamage::new_damage(&mut suffer_damage, entity, 1);
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gamelog::Logger::new().append("Ouch! You kick the open air, and pull something.").log();
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break;
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} else {
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// If there's nothing at all, just kick the air and waste a turn.
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gamelog::Logger::new().append("You kick the open air.").log();
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break;
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}
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} else {
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let mut last_non_door_target: Option<Entity> = None;
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let mut target_name = "thing";
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for potential_target in map.tile_content[destination_idx].iter() {
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if let Some(name) = names.get(*potential_target) {
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target_name = &name.name;
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}
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// If it's a door,
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let door = doors.get_mut(*potential_target);
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if let Some(door) = door {
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// If the door is closed,
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if door.open == false {
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// 33% chance of breaking it down.
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if rng.roll_dice(1, 3) == 1 {
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gamelog::Logger::new()
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.append("As you kick the")
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.item_name_n(target_name)
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.append(", it crashes open!")
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.log();
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something_was_destroyed = Some(*potential_target);
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viewshed.dirty = true;
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break;
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// 66% chance of just kicking it.
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} else {
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gamelog::Logger::new()
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.append("You kick the")
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.item_name_n(target_name)
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.period()
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.log();
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break;
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}
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// If the door is open and there's nothing else on the tile,
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} else if map.tile_content[destination_idx].len() == 1 {
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// Just kick the air.
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gamelog::Logger::new().append("You kick the open air.").log();
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break;
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}
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} else {
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last_non_door_target = Some(*potential_target);
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}
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}
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if let Some(_) = last_non_door_target {
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gamelog::Logger::new().append("You kick the").item_name_n(target_name).period().log();
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// Do something here if it's anything other than a door.
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break;
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}
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}
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}
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}
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}
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match something_was_destroyed {
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Some(object) => {
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ecs.delete_entity(object).expect("Unable to delete.");
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}
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_ => {}
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};
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return RunState::PlayerTurn;
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}
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pub fn try_move_player(delta_x: i32, delta_y: i32, ecs: &mut World) -> bool {
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let mut positions = ecs.write_storage::<Position>();
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let mut players = ecs.write_storage::<Player>();
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@ -78,9 +222,6 @@ pub fn try_move_player(delta_x: i32, delta_y: i32, ecs: &mut World) -> bool {
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let entities = ecs.entities();
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let mut wants_to_melee = ecs.write_storage::<WantsToMelee>();
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let mut doors = ecs.write_storage::<Door>();
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let mut blocks_visibility = ecs.write_storage::<BlocksVisibility>();
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let mut blocks_movement = ecs.write_storage::<BlocksTile>();
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let mut renderables = ecs.write_storage::<Renderable>();
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let names = ecs.read_storage::<Name>();
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for (entity, _player, pos, viewshed) in (&entities, &mut players, &mut positions, &mut viewsheds).join() {
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@ -102,16 +243,10 @@ pub fn try_move_player(delta_x: i32, delta_y: i32, ecs: &mut World) -> bool {
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let door = doors.get_mut(*potential_target);
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if let Some(door) = door {
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if door.open == false {
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door.open = true;
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blocks_visibility.remove(*potential_target);
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blocks_movement.remove(*potential_target);
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let render_data = renderables.get_mut(*potential_target).unwrap();
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if let Some(name) = names.get(*potential_target) {
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gamelog::Logger::new().append("You open the").item_name_n(&name.name).period().log();
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gamelog::Logger::new().append("The").item_name(&name.name).append("is in your way.").log();
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}
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render_data.glyph = rltk::to_cp437('▓'); // Nethack open door, maybe just use '/' instead.
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viewshed.dirty = true;
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return true;
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return false;
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}
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}
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}
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@ -200,7 +335,7 @@ fn get_item(ecs: &mut World) -> bool {
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pub fn player_input(gs: &mut State, ctx: &mut Rltk) -> RunState {
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// Player movement
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let result;
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let mut result = false;
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match ctx.key {
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None => return RunState::AwaitingInput,
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Some(key) => match key {
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@ -233,12 +368,19 @@ pub fn player_input(gs: &mut State, ctx: &mut Rltk) -> RunState {
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result = skip_turn(&mut gs.ecs); // (Wait a turn)
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}
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}
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VirtualKeyCode::Slash => {
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if ctx.shift {
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return RunState::HelpScreen;
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}
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}
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VirtualKeyCode::NumpadDecimal => {
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result = skip_turn(&mut gs.ecs);
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}
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// Items
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VirtualKeyCode::C => return RunState::ActionWithDirection { function: try_door },
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VirtualKeyCode::O => return RunState::ActionWithDirection { function: open },
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VirtualKeyCode::F => return RunState::ActionWithDirection { function: kick },
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VirtualKeyCode::G => {
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result = get_item(&mut gs.ecs);
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}
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