help screen [?], and [f]orcing doors open

This commit is contained in:
Llywelwyn 2023-07-24 03:13:23 +01:00
parent 3e2eee9709
commit 0472c8a8bf
3 changed files with 237 additions and 36 deletions

View file

@ -1,6 +1,6 @@
use super::{
gamelog, player::try_door, rex_assets::RexAssets, CombatStats, Equipped, Hidden, HungerClock, HungerState,
InBackpack, Map, Name, Player, Point, Position, RunState, State, Viewshed,
gamelog, rex_assets::RexAssets, CombatStats, Equipped, Hidden, HungerClock, HungerState, InBackpack, Map, Name,
Player, Point, Position, RunState, State, Viewshed,
};
use rltk::{Rltk, VirtualKeyCode, RGB};
use specs::prelude::*;
@ -194,6 +194,53 @@ pub fn print_options(inventory: BTreeMap<(String, String), i32>, mut y: i32, ctx
}
}
pub fn show_help(ctx: &mut Rltk) -> YesNoResult {
let mut x = 3;
let mut y = 3;
let height = 22;
let width = 25;
ctx.draw_box(x, y, width, height, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK));
ctx.print_color(x + 3, y, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), " Controls ");
ctx.print_color(x + 3, y + height, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), " ESC/? to close ");
x += 2;
y += 2;
ctx.print_color(x, y, RGB::named(rltk::GREEN), RGB::named(rltk::BLACK), "MOVE COMMANDS");
y += 2;
ctx.print(x, y, "y k u 7 8 9 > down");
ctx.print(x, y + 1, " \\|/ \\|/");
ctx.print(x, y + 2, "h-.-l 4-.-6 < up");
ctx.print(x, y + 3, " /|\\ /|\\");
ctx.print(x, y + 4, "b j n 1 2 3 . wait");
y += 7;
ctx.print_color(x, y, RGB::named(rltk::GREEN), RGB::named(rltk::BLACK), "OBJECT INTERACTION");
y += 2;
ctx.print(x, y, "g get d drop");
y += 1;
ctx.print(x, y, "i use r unequip");
y += 1;
ctx.print(x, y, "o open c close");
y += 1;
ctx.print(x, y, "f force");
y += 2;
ctx.print_color(x, y, RGB::named(rltk::GREEN), RGB::named(rltk::BLACK), "MOUSE CONTROL");
y += 2;
ctx.print(x, y, "hover for tooltips");
match ctx.key {
None => YesNoResult::NoSelection,
Some(key) => match key {
VirtualKeyCode::Escape => YesNoResult::Yes,
VirtualKeyCode::Slash => {
if ctx.shift {
return YesNoResult::Yes;
}
return YesNoResult::NoSelection;
}
_ => YesNoResult::NoSelection,
},
}
}
pub fn show_inventory(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option<Entity>) {
let player_entity = gs.ecs.fetch::<Entity>();
let names = gs.ecs.read_storage::<Name>();
@ -463,12 +510,12 @@ pub fn main_menu(gs: &mut State, ctx: &mut Rltk) -> MainMenuResult {
}
#[derive(PartialEq, Copy, Clone)]
pub enum GameOverResult {
pub enum YesNoResult {
NoSelection,
QuitToMenu,
Yes,
}
pub fn game_over(ctx: &mut Rltk) -> GameOverResult {
pub fn game_over(ctx: &mut Rltk) -> YesNoResult {
ctx.print_color_centered(15, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "Your journey has ended!");
ctx.print_color_centered(
17,
@ -485,10 +532,10 @@ pub fn game_over(ctx: &mut Rltk) -> GameOverResult {
);
match ctx.key {
None => GameOverResult::NoSelection,
None => YesNoResult::NoSelection,
Some(key) => match key {
VirtualKeyCode::Escape => GameOverResult::QuitToMenu,
_ => GameOverResult::NoSelection,
VirtualKeyCode::Escape => YesNoResult::Yes,
_ => YesNoResult::NoSelection,
},
}
}

View file

@ -44,7 +44,7 @@ rltk::embedded_resource!(SCANLINESFS, "../resources/scanlines.fs");
rltk::embedded_resource!(SCANLINESVS, "../resources/scanlines.vs");
//Consts
pub const SHOW_MAPGEN: bool = true;
pub const SHOW_MAPGEN: bool = false;
#[derive(PartialEq, Copy, Clone)]
pub enum RunState {
@ -61,6 +61,7 @@ pub enum RunState {
SaveGame,
GameOver,
NextLevel,
HelpScreen,
MagicMapReveal { row: i32, cursed: bool },
MapGeneration,
}
@ -400,7 +401,7 @@ impl GameState for State {
}
}
RunState::ActionWithDirection { function } => {
new_runstate = gui::get_input_direction(&mut self.ecs, ctx, try_door);
new_runstate = gui::get_input_direction(&mut self.ecs, ctx, function);
}
RunState::MainMenu { .. } => {
let result = gui::main_menu(self, ctx);
@ -428,8 +429,8 @@ impl GameState for State {
RunState::GameOver => {
let result = gui::game_over(ctx);
match result {
gui::GameOverResult::NoSelection => {}
gui::GameOverResult::QuitToMenu => {
gui::YesNoResult::NoSelection => {}
gui::YesNoResult::Yes => {
self.game_over_cleanup();
new_runstate = RunState::MapGeneration;
self.mapgen_next_state =
@ -442,6 +443,15 @@ impl GameState for State {
self.mapgen_next_state = Some(RunState::PreRun);
new_runstate = RunState::MapGeneration;
}
RunState::HelpScreen => {
let result = gui::show_help(ctx);
match result {
gui::YesNoResult::NoSelection => {}
gui::YesNoResult::Yes => {
new_runstate = RunState::AwaitingInput;
}
}
}
RunState::MagicMapReveal { row, cursed } => {
let mut map = self.ecs.fetch_mut::<Map>();
@ -481,15 +491,17 @@ impl GameState for State {
if !SHOW_MAPGEN {
new_runstate = self.mapgen_next_state.unwrap();
}
ctx.cls();
draw_map(&self.mapgen_history[self.mapgen_index], ctx);
if self.mapgen_history.len() != 0 {
ctx.cls();
draw_map(&self.mapgen_history[self.mapgen_index], ctx);
self.mapgen_timer += ctx.frame_time_ms;
if self.mapgen_timer > 300.0 {
self.mapgen_timer = 0.0;
self.mapgen_index += 1;
if self.mapgen_index >= self.mapgen_history.len() {
new_runstate = self.mapgen_next_state.unwrap();
self.mapgen_timer += ctx.frame_time_ms;
if self.mapgen_timer > 300.0 {
self.mapgen_timer = 0.0;
self.mapgen_index += 1;
if self.mapgen_index >= self.mapgen_history.len() {
new_runstate = self.mapgen_next_state.unwrap();
}
}
}
}

View file

@ -1,7 +1,7 @@
use super::{
gamelog, BlocksTile, BlocksVisibility, CombatStats, Door, EntityMoved, Hidden, HungerClock, HungerState, Item, Map,
Monster, Name, Player, Position, Renderable, RunState, State, Telepath, TileType, Viewshed, WantsToMelee,
WantsToPickupItem, MAPHEIGHT, MAPWIDTH,
Monster, Name, Player, Position, Renderable, RunState, State, SufferDamage, Telepath, TileType, Viewshed,
WantsToMelee, WantsToPickupItem, MAPHEIGHT, MAPWIDTH,
};
use rltk::{Point, RandomNumberGenerator, Rltk, VirtualKeyCode};
use specs::prelude::*;
@ -56,16 +56,160 @@ pub fn try_door(i: i32, j: i32, ecs: &mut World) -> RunState {
return RunState::PlayerTurn;
}
} else {
gamelog::Logger::new().append("It's already closed.");
gamelog::Logger::new().append("It's already closed.").log();
}
}
}
}
}
gamelog::Logger::new().append("You see no door there.");
gamelog::Logger::new().append("You see no door there.").log();
return RunState::AwaitingInput;
}
pub fn open(i: i32, j: i32, ecs: &mut World) -> RunState {
let mut positions = ecs.write_storage::<Position>();
let mut players = ecs.write_storage::<Player>();
let mut viewsheds = ecs.write_storage::<Viewshed>();
let map = ecs.fetch::<Map>();
let entities = ecs.entities();
let mut doors = ecs.write_storage::<Door>();
let mut blocks_visibility = ecs.write_storage::<BlocksVisibility>();
let mut blocks_movement = ecs.write_storage::<BlocksTile>();
let mut renderables = ecs.write_storage::<Renderable>();
let names = ecs.read_storage::<Name>();
for (_entity, _player, pos, viewshed) in (&entities, &mut players, &mut positions, &mut viewsheds).join() {
let delta_x = i;
let delta_y = j;
if !(pos.x + delta_x < 1
|| pos.x + delta_x > map.width - 1
|| pos.y + delta_y < 1
|| pos.y + delta_y > map.height - 1)
{
let destination_idx = map.xy_idx(pos.x + delta_x, pos.y + delta_y);
for potential_target in map.tile_content[destination_idx].iter() {
let door = doors.get_mut(*potential_target);
if let Some(door) = door {
if door.open == false {
door.open = true;
blocks_visibility.remove(*potential_target);
blocks_movement.remove(*potential_target);
let render_data = renderables.get_mut(*potential_target).unwrap();
if let Some(name) = names.get(*potential_target) {
gamelog::Logger::new().append("You open the").item_name_n(&name.name).period().log();
}
render_data.glyph = rltk::to_cp437('▓'); // Nethack open door, maybe just use '/' instead.
viewshed.dirty = true;
return RunState::PlayerTurn;
} else {
gamelog::Logger::new().append("It's already open.").log();
}
}
}
}
}
gamelog::Logger::new().append("You see no door there.").log();
return RunState::AwaitingInput;
}
pub fn kick(i: i32, j: i32, ecs: &mut World) -> RunState {
let mut something_was_destroyed: Option<Entity> = None;
{
let mut positions = ecs.write_storage::<Position>();
let mut players = ecs.write_storage::<Player>();
let mut viewsheds = ecs.write_storage::<Viewshed>();
let map = ecs.fetch::<Map>();
let entities = ecs.entities();
let mut doors = ecs.write_storage::<Door>();
let names = ecs.read_storage::<Name>();
let mut rng = ecs.write_resource::<RandomNumberGenerator>();
for (entity, _player, pos, viewshed) in (&entities, &mut players, &mut positions, &mut viewsheds).join() {
let delta_x = i;
let delta_y = j;
if !(pos.x + delta_x < 1
|| pos.x + delta_x > map.width - 1
|| pos.y + delta_y < 1
|| pos.y + delta_y > map.height - 1)
{
let destination_idx = map.xy_idx(pos.x + delta_x, pos.y + delta_y);
if map.tile_content[destination_idx].len() == 0 {
if rng.roll_dice(1, 20) == 20 {
let mut suffer_damage = ecs.write_storage::<SufferDamage>();
SufferDamage::new_damage(&mut suffer_damage, entity, 1);
gamelog::Logger::new().append("Ouch! You kick the open air, and pull something.").log();
break;
} else {
// If there's nothing at all, just kick the air and waste a turn.
gamelog::Logger::new().append("You kick the open air.").log();
break;
}
} else {
let mut last_non_door_target: Option<Entity> = None;
let mut target_name = "thing";
for potential_target in map.tile_content[destination_idx].iter() {
if let Some(name) = names.get(*potential_target) {
target_name = &name.name;
}
// If it's a door,
let door = doors.get_mut(*potential_target);
if let Some(door) = door {
// If the door is closed,
if door.open == false {
// 33% chance of breaking it down.
if rng.roll_dice(1, 3) == 1 {
gamelog::Logger::new()
.append("As you kick the")
.item_name_n(target_name)
.append(", it crashes open!")
.log();
something_was_destroyed = Some(*potential_target);
viewshed.dirty = true;
break;
// 66% chance of just kicking it.
} else {
gamelog::Logger::new()
.append("You kick the")
.item_name_n(target_name)
.period()
.log();
break;
}
// If the door is open and there's nothing else on the tile,
} else if map.tile_content[destination_idx].len() == 1 {
// Just kick the air.
gamelog::Logger::new().append("You kick the open air.").log();
break;
}
} else {
last_non_door_target = Some(*potential_target);
}
}
if let Some(_) = last_non_door_target {
gamelog::Logger::new().append("You kick the").item_name_n(target_name).period().log();
// Do something here if it's anything other than a door.
break;
}
}
}
}
}
match something_was_destroyed {
Some(object) => {
ecs.delete_entity(object).expect("Unable to delete.");
}
_ => {}
};
return RunState::PlayerTurn;
}
pub fn try_move_player(delta_x: i32, delta_y: i32, ecs: &mut World) -> bool {
let mut positions = ecs.write_storage::<Position>();
let mut players = ecs.write_storage::<Player>();
@ -78,9 +222,6 @@ pub fn try_move_player(delta_x: i32, delta_y: i32, ecs: &mut World) -> bool {
let entities = ecs.entities();
let mut wants_to_melee = ecs.write_storage::<WantsToMelee>();
let mut doors = ecs.write_storage::<Door>();
let mut blocks_visibility = ecs.write_storage::<BlocksVisibility>();
let mut blocks_movement = ecs.write_storage::<BlocksTile>();
let mut renderables = ecs.write_storage::<Renderable>();
let names = ecs.read_storage::<Name>();
for (entity, _player, pos, viewshed) in (&entities, &mut players, &mut positions, &mut viewsheds).join() {
@ -102,16 +243,10 @@ pub fn try_move_player(delta_x: i32, delta_y: i32, ecs: &mut World) -> bool {
let door = doors.get_mut(*potential_target);
if let Some(door) = door {
if door.open == false {
door.open = true;
blocks_visibility.remove(*potential_target);
blocks_movement.remove(*potential_target);
let render_data = renderables.get_mut(*potential_target).unwrap();
if let Some(name) = names.get(*potential_target) {
gamelog::Logger::new().append("You open the").item_name_n(&name.name).period().log();
gamelog::Logger::new().append("The").item_name(&name.name).append("is in your way.").log();
}
render_data.glyph = rltk::to_cp437('▓'); // Nethack open door, maybe just use '/' instead.
viewshed.dirty = true;
return true;
return false;
}
}
}
@ -200,7 +335,7 @@ fn get_item(ecs: &mut World) -> bool {
pub fn player_input(gs: &mut State, ctx: &mut Rltk) -> RunState {
// Player movement
let result;
let mut result = false;
match ctx.key {
None => return RunState::AwaitingInput,
Some(key) => match key {
@ -233,12 +368,19 @@ pub fn player_input(gs: &mut State, ctx: &mut Rltk) -> RunState {
result = skip_turn(&mut gs.ecs); // (Wait a turn)
}
}
VirtualKeyCode::Slash => {
if ctx.shift {
return RunState::HelpScreen;
}
}
VirtualKeyCode::NumpadDecimal => {
result = skip_turn(&mut gs.ecs);
}
// Items
VirtualKeyCode::C => return RunState::ActionWithDirection { function: try_door },
VirtualKeyCode::O => return RunState::ActionWithDirection { function: open },
VirtualKeyCode::F => return RunState::ActionWithDirection { function: kick },
VirtualKeyCode::G => {
result = get_item(&mut gs.ecs);
}