extraordinarily hacky solution to a logstore bug

This commit is contained in:
Llywelwyn 2023-08-17 08:34:26 +01:00
parent 6162eb090f
commit 03ae8992f6

View file

@ -20,63 +20,53 @@ pub fn clear_log() {
}
pub fn print_log(console: &mut Box<dyn Console>, pos: Point, _descending: bool, len: usize, maximum_len: i32) {
// Start at x, y
let mut y = pos.y;
let mut x = pos.x;
// Reverse the log, take the number we want to show, and iterate through them
LOG.lock().unwrap().iter().rev().take(len).for_each(|log| {
let mut len_so_far: i32 = 0;
let mut entry_len = 0;
let mut entry_len = -2;
// Iterate through each message fragment, and get the total length
// in lines, by adding the length of every fragment and dividing it
// by the maximum length we desire.
// by the maximum length we desire. Then shuffle our start-y by that much.
log.iter().for_each(|frag| {
entry_len += frag.text.len() as i32;
});
// I don't know why the +1 is required, or why there were issues on what seemed to be
// specified a value of 68. I'm pretty sure it's a ""rounding error"" between this method
// of determining max lines and how the iterator actually counts the characters. Regardless,
// this seems to work. -- NOTE IN CASE THIS ISSUE COMES BACK? HARD TO REPRODUCE!
let lines = entry_len / (maximum_len + 1);
// If the fragment is more than one line long, move our y-value up
// by this much.
let lines = entry_len / maximum_len;
y -= lines;
// Iterate through each fragment now, for the draw loop
let mut i = 0;
log.iter().for_each(|frag| {
// Split every fragment up into single characters
// Split every fragment up into single characters.
let parts = frag.text.split("");
// For every character, check if the length will exceed
// the maximum length we're looking for. If it will, go
// down 1 in the y-axis, return us to the start of the line,
// and reset our length counter to 0.
for part in parts {
if len_so_far + part.len() as i32 > maximum_len {
// This is an extremely hacky solution to a problem I don't understand yet.
// It is essentially just a filter to ignore every character which wont be
// drawn to the screen. The -2 is to exclude the always-present space, and
// blank character at the end of every fragment.
if part == "" || part == "\\" {
continue;
}
if i > entry_len {
break;
}
i += 1;
if x + part.len() as i32 > pos.x + maximum_len {
if y > pos.y - len as i32 {
console.print(x, y, "-");
}
y += 1;
x = pos.x;
len_so_far = 0;
}
// If we're still within our "range" (we haven't gone up
// further in the y-axis than our desired amount), then
// print the next character. Otherwise, just skip it.
// -- this makes sure we don't continue drawing outside of
// the bounds of our message box.
// Stay within bounds
if y > pos.y - len as i32 {
console.print_color(x, y, frag.colour.into(), RGB::named(rltk::BLACK).into(), part);
}
// Move across by 1 in the x-axis, and add the length to our counter.
x += part.len() as i32;
len_so_far += part.len() as i32;
}
});
// Descending is deprecated for now, so we always ascending upwards.
// Take away one from the y-axis, because we want to start each entry
// on a new line, and go up an additional amount depending on how many
// lines our *previous* entry took.
y -= 1 + lines;
// Go back to the start of the new line.
x = pos.x;
});
}