town -> woods -> one floor of dungeon; infinite dungeon elsewhere

just trying things out.
This commit is contained in:
Llywelwyn 2023-08-27 03:43:25 +01:00
parent 486807fc84
commit 02be487334
10 changed files with 72 additions and 18 deletions

View file

@ -612,6 +612,9 @@ fn try_next_level(ecs: &mut World) -> (i32, Option<TileType>) {
TileType::ToTown => {
return (ID_TOWN, Some(this_tile));
}
TileType::ToInfinite => {
return (ID_INFINITE, Some(this_tile));
}
_ => {
gamelog::Logger::new().append("You don't see a way down from here.").log();
return (0, None);