town -> woods -> one floor of dungeon; infinite dungeon elsewhere
just trying things out.
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10 changed files with 72 additions and 18 deletions
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@ -612,6 +612,9 @@ fn try_next_level(ecs: &mut World) -> (i32, Option<TileType>) {
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TileType::ToTown => {
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return (ID_TOWN, Some(this_tile));
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}
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TileType::ToInfinite => {
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return (ID_INFINITE, Some(this_tile));
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}
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_ => {
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gamelog::Logger::new().append("You don't see a way down from here.").log();
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return (0, None);
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