town -> woods -> one floor of dungeon; infinite dungeon elsewhere
just trying things out.
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10 changed files with 72 additions and 18 deletions
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@ -180,6 +180,9 @@ impl PrefabBuilder {
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'1' => {
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build_data.map.tiles[idx] = TileType::ToTown;
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}
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'2' => {
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build_data.map.tiles[idx] = TileType::ToInfinite;
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}
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_ => {
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rltk::console::log(format!("Unknown glyph '{}' when loading overmap", ch as u8 as char));
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}
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