town -> woods -> one floor of dungeon; infinite dungeon elsewhere
just trying things out.
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10 changed files with 72 additions and 18 deletions
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@ -180,6 +180,9 @@ impl PrefabBuilder {
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'1' => {
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build_data.map.tiles[idx] = TileType::ToTown;
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}
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'2' => {
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build_data.map.tiles[idx] = TileType::ToInfinite;
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}
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_ => {
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rltk::console::log(format!("Unknown glyph '{}' when loading overmap", ch as u8 as char));
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}
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@ -83,10 +83,10 @@ const OVERMAP_TEMPLATE: &str =
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^^^............................................................≈≈≈≈≈≈
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^^^^............................................................≈≈≈≈≈
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^^^^^...........................................................≈≈≈≈≈
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^^^^^^^^........................................................≈≈≈≈≈
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^^^^^^^^^.......................................................≈≈≈≈≈
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^^^^^^^^^..............................≈≈........................≈≈≈≈
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^^^^^^^^^.............................≈≈≈≈≈≈≈≈≈...................≈≈≈
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^^^^^.^^........................................................≈≈≈≈≈
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^^^^..^^^.......................................................≈≈≈≈≈
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^^^...^^^..............................≈≈........................≈≈≈≈
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^^^2.^^^^.............................≈≈≈≈≈≈≈≈≈...................≈≈≈
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^^^^^^^^..............................≈≈≈≈≈≈≈≈≈≈......≈............≈≈
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^^^^^^^..............................≈≈≈≈≈≈≈≈≈≈≈≈≈...≈≈..........≈..≈
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^^^^^^^..........................≈≈.≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈....≈≈≈≈
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