town -> woods -> one floor of dungeon; infinite dungeon elsewhere
just trying things out.
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10 changed files with 72 additions and 18 deletions
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@ -26,6 +26,7 @@ pub enum TileType {
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// To/From Overmap - ids are in src/data/ids.rs, are used in try_change_level() in src/player.rs
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ToOvermap,
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ToTown,
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ToInfinite,
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}
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pub fn tile_walkable(tt: TileType) -> bool {
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