some notes for the combat system, for future reference
This commit is contained in:
parent
bd90c3f760
commit
0208dcac4c
1 changed files with 50 additions and 0 deletions
50
docs/combat_system.txt
Normal file
50
docs/combat_system.txt
Normal file
|
|
@ -0,0 +1,50 @@
|
|||
DETERMINING IF AN ATTACK HITS OR NOT:
|
||||
|
||||
1. Whenever someone makes an attack, a flat 1d20 attack roll is made.
|
||||
2. A target number is generated, depending on the mode of attack, made
|
||||
up of some combination of the following:
|
||||
- ATTACKER'S HIT BONUSES:
|
||||
- level
|
||||
- any relevant str/dex attribute bonuses
|
||||
- any relevant skill modifiers
|
||||
- any to-hit modifiers from equipment
|
||||
- any to-hit modifiers from status effects
|
||||
- DEFENDER'S ARMOUR CLASS*:
|
||||
- base armour class
|
||||
- any relevant skill modifiers
|
||||
- any ac modifiers from equipment
|
||||
- any ac modifiers from status effects
|
||||
- MISCELLANEOUS MODIFIERS:
|
||||
- melee attacks always have a +1 bonus
|
||||
- monsters gain a +10 bonus to-hit players
|
||||
3. The attack roll is compared against the target number.
|
||||
4. If the attack roll is less than the target, the attack hits.**
|
||||
5. If an attack hits, it deals:
|
||||
- a roll of the weapon's damage die
|
||||
- plus any relevant attribute bonuses
|
||||
- plus any relevant skill modifiers
|
||||
- MINUS a roll of the defender's AC, if the AC is negative.
|
||||
|
||||
notes
|
||||
* when AC is less than 0, it is treated as a random number from -1 to the value. e.g. -10 AC could be anywhere from -1 to -10.
|
||||
** functionally identical to rolling 1d20 + to-hit, and needing to roll higher than the defender's AC. this system just ends up
|
||||
being easier to work with when involving additional modifiers, as you don't need to decide if they're a to-hit bonus or an
|
||||
AC modifier -- they just always get added/subtracted from the target number that must be rolled against.
|
||||
|
||||
Simple example, with positive AC:
|
||||
- You have an AC of 4, and the monster has a +1 to-hit, with a 1d8 damage weapon.
|
||||
- The monster must roll less than 10 (monster v. player) + 1 (to-hit) + 4 (ac) = 15 to hit you.
|
||||
- The monster has a 70% hit chance.
|
||||
- It rolls a 12, which is lower than 15, so it hits.
|
||||
- It rolls 1d8 for damage, and gets a 6.
|
||||
- You take 6 points of damage.
|
||||
|
||||
Complex example, with negative AC:
|
||||
- You have an AC of -14, and the monster has a +3 to-hit, with a 1d8 damage weapon.
|
||||
- The monster must roll less than 10 (monster v. player) + 3 (to-hit) - 1d14 (ac) to hit you.
|
||||
- At best (AC rolls a 1), the monster must roll less than 12 to hit you. 55% hit chance.
|
||||
- At worst (AC rolls a 14), the monster must roll less than -1 to hit you. Impossible.
|
||||
- It rolls a 9, and your AC rolls a 2. 9 is less than 11 (10 + 3 - 2), so it hits.
|
||||
- It rolls 1d8 for damage, and gets a 6.
|
||||
- You have negative AC, so you roll 1d14 for damage reduction, and get an 8.
|
||||
- The total damage is 6 - 8 = -2, but damage can't be negative, so you take 1 point of damage.
|
||||
Loading…
Add table
Add a link
Reference in a new issue