RegenSystem{} for health regen (mana NYI)

This commit is contained in:
Llywelwyn 2023-08-01 01:44:02 +01:00
parent 6cef899ef6
commit 0169a88091
8 changed files with 86 additions and 16 deletions

View file

@ -27,9 +27,13 @@ impl<'a> System<'a> for EnergySystem {
if *runstate != RunState::Ticking {
return;
}
for (_entity, _clock, energy) in (&entities, &clock, &mut energies).join() {
// Clear TakingTurn{} from every entity.
turns.clear();
// TURN COUNTER
for (entity, _clock, energy) in (&entities, &clock, &mut energies).join() {
energy.current += NORMAL_SPEED;
if energy.current >= TURN_COST {
turns.insert(entity, TakingTurn {}).expect("Unable to insert turn for turn counter.");
energy.current -= TURN_COST;
crate::gamelog::record_event("turns", 1);
// Handle spawning mobs each turn
@ -38,8 +42,7 @@ impl<'a> System<'a> for EnergySystem {
}
}
}
// Clear TakingTurn{} from every entity.
turns.clear();
// EVERYTHING ELSE
for (entity, energy, _pos) in (&entities, &mut energies, &positions).join() {
// Every entity has a POTENTIAL equal to their speed.
let mut energy_potential: i32 = energy.speed;

View file

@ -4,3 +4,5 @@ mod turn_status_system;
pub use turn_status_system::TurnStatusSystem;
mod quip_system;
pub use quip_system::QuipSystem;
mod regen_system;
pub use regen_system::RegenSystem;

61
src/ai/regen_system.rs Normal file
View file

@ -0,0 +1,61 @@
use crate::{gamelog, Clock, Player, Pools, Position, RunState, TakingTurn};
use specs::prelude::*;
pub struct RegenSystem {}
const MONSTER_HP_REGEN_TURN: i32 = 20;
const MONSTER_HP_REGEN_PER_TICK: i32 = 1;
impl<'a> System<'a> for RegenSystem {
#[allow(clippy::type_complexity)]
type SystemData = (
ReadStorage<'a, Clock>,
Entities<'a>,
ReadExpect<'a, RunState>,
ReadStorage<'a, Position>,
WriteStorage<'a, Pools>,
ReadStorage<'a, TakingTurn>,
ReadStorage<'a, Player>,
);
fn run(&mut self, data: Self::SystemData) {
let (clock, entities, runstate, positions, mut pools, turns, player) = data;
if *runstate != RunState::Ticking {
return;
}
for (_e, _c, _t) in (&entities, &clock, &turns).join() {
let current_turn = gamelog::get_event_count("turns") + 1;
if current_turn % MONSTER_HP_REGEN_TURN == 0 {
for (_e, _p, pool, _player) in (&entities, &positions, &mut pools, !&player).join() {
try_hp_regen_tick(pool, MONSTER_HP_REGEN_PER_TICK);
}
}
let level = gamelog::get_event_count("player_level");
if current_turn % get_player_hp_regen_turn(level) == 0 {
for (_e, _p, pool, _player) in (&entities, &positions, &mut pools, &player).join() {
try_hp_regen_tick(pool, get_player_hp_regen_per_tick(level));
}
}
}
}
}
fn get_player_hp_regen_turn(level: i32) -> i32 {
if level < 10 {
return (42 / (level + 2)) + 1;
} else {
return 3;
}
}
fn get_player_hp_regen_per_tick(level: i32) -> i32 {
if level < 10 {
return 1;
} else {
return 2;
}
}
fn try_hp_regen_tick(pool: &mut Pools, amount: i32) {
pool.hit_points.current = i32::min(pool.hit_points.current + amount, pool.hit_points.max);
}