refactoring
This commit is contained in:
parent
b6dd1c7367
commit
011b26088e
2 changed files with 58 additions and 85 deletions
|
|
@ -10,7 +10,7 @@ use specs::saveload::{MarkedBuilder, SimpleMarker};
|
|||
use std::collections::HashMap;
|
||||
|
||||
/// Spawns the player and returns his/her entity object.
|
||||
pub fn player(ecs: &mut World, player_x: i32, player_y: i32, player_name: String) -> Entity {
|
||||
pub fn player(ecs: &mut World, player_x: i32, player_y: i32) -> Entity {
|
||||
// d8 hit die - but always maxxed at level 1, so player doesn't have to roll.
|
||||
ecs.create_entity()
|
||||
.with(Position { x: player_x, y: player_y })
|
||||
|
|
@ -22,7 +22,7 @@ pub fn player(ecs: &mut World, player_x: i32, player_y: i32, player_name: String
|
|||
})
|
||||
.with(Player {})
|
||||
.with(Viewshed { visible_tiles: Vec::new(), range: 12, dirty: true })
|
||||
.with(Name { name: player_name })
|
||||
.with(Name { name: "wanderer".to_string() })
|
||||
.with(CombatStats { max_hp: 8, hp: 8, defence: 0, power: 4 })
|
||||
.with(HungerClock { state: HungerState::Satiated, duration: 50 })
|
||||
.marked::<SimpleMarker<SerializeMe>>()
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue