pub const NON_VISIBLE_MULTIPLIER: f32 = 0.7;
pub const BLOODSTAIN_COLOUR: (u8, u8, u8) = (153, 0, 0);

// DEFAULT THEME
pub const DEFAULT_BG_COLOUR: (u8, u8, u8) = (29, 50, 50);
pub const WALL_COLOUR: (u8, u8, u8) = (229, 191, 94);
pub const FLOOR_COLOUR: (u8, u8, u8) = (25, 204, 122);
pub const STAIR_COLOUR: (u8, u8, u8) = (200, 200, 0);
pub const WOOD_FLOOR_COLOUR: (u8, u8, u8) = (41, 30, 20);
pub const FENCE_FG_COLOUR: (u8, u8, u8) = (110, 24, 0);
pub const FENCE_COLOUR: (u8, u8, u8) = (45, 30, 10);
pub const BRIDGE_COLOUR: (u8, u8, u8) = (42, 48, 37);
pub const GRAVEL_COLOUR: (u8, u8, u8) = (26, 26, 53);
pub const ROAD_COLOUR: (u8, u8, u8) = (8, 38, 40);
pub const GRASS_COLOUR: (u8, u8, u8) = (9, 65, 6);
pub const FOLIAGE_COLOUR: (u8, u8, u8) = (5, 60, 5);
pub const HEAVY_FOLIAGE_COLOUR: (u8, u8, u8) = (5, 55, 5);
pub const SAND_COLOUR: (u8, u8, u8) = (70, 70, 21);
pub const SHALLOW_WATER_COLOUR: (u8, u8, u8) = (24, 47, 99);
pub const DEEP_WATER_COLOUR: (u8, u8, u8) = (18, 33, 63);
pub const BARS_COLOUR: (u8, u8, u8) = (100, 100, 100);

// FOREST THEME
pub const FOREST_WALL_COLOUR: (u8, u8, u8) = (0, 153, 0);
